Multi-unit triangulation on passive contacts?
Posted: Fri Dec 14, 2007 9:33 pm
In terms of resolving bearing only passive contacts:
(1) Does the game automatically combine data from multiple platforms to triangulate?
(2) If yes to #1, does the game do such triangulation even when the passive detectors are submerged subs which in principle are out of contact with the rest of the comm net?
Thanks.
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I know H3* allows the player to decide how real he wants his subs to be. Effectively, you can order your subs out of contact with you by diving (and not know what they are up to). Are there any behavioral concessions made in HCCE in this area in terms of gameplay mechanics or is this aspect of sub warfare simply ignored?
* By unchecking the AUTO DATALINK option under realism configuration.
Thanks.
(1) Does the game automatically combine data from multiple platforms to triangulate?
(2) If yes to #1, does the game do such triangulation even when the passive detectors are submerged subs which in principle are out of contact with the rest of the comm net?
Thanks.
---
I know H3* allows the player to decide how real he wants his subs to be. Effectively, you can order your subs out of contact with you by diving (and not know what they are up to). Are there any behavioral concessions made in HCCE in this area in terms of gameplay mechanics or is this aspect of sub warfare simply ignored?
* By unchecking the AUTO DATALINK option under realism configuration.
Thanks.