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Adding a seperate Artillery counter to the game?
Posted: Sat Dec 15, 2007 7:41 pm
by MartNick
Is this possible? To have a seperate counter for the French and Russian artillery and not using the infantry counter. Would make it easier to see on the map.
I have created some artwork already, and for those with FOW concerns by adding the Infantry picture over the top solves that problem too.
Marshall any chance?

RE: Adding a seperate Artillery counter to the game?
Posted: Sat Dec 15, 2007 8:01 pm
by Suvorov928
Yes, but then you lose FoW.
RE: Adding a seperate Artillery counter to the game?
Posted: Sat Dec 15, 2007 8:34 pm
by MarshallEllis
How do you add an infantry on top to maintain FOW??? Explain that for me please???
I'm a little hesitant to do that since the original game ONLY inf and dedicated cav corps were different. We had different counters in the past based on the corps types and the testors didn't like it because it gave away the identity too much???
RE: Adding a seperate Artillery counter to the game?
Posted: Sat Dec 15, 2007 8:51 pm
by Suvorov928
Agreed, this game is based on FoW. Let's not lose that.
RE: Adding a seperate Artillery counter to the game?
Posted: Sat Dec 15, 2007 10:52 pm
by MartNick
Surely the artillery unit is always going to be with one of the biggest stack of counters on the map, highly unlikely that it will be running around on it's own. Same with the guard, it's usually going to be with Napoleon or Alexander etc. So FOW is quite limited anyway.
RE: Adding a seperate Artillery counter to the game?
Posted: Sat Dec 15, 2007 11:12 pm
by pakron
Well, if you make it known which corps is the artilley corps, it pretty much guarantees it has to be with the biggest stack. That removes a strategic element of the game. I am firmly against it.
RE: Adding a seperate Artillery counter to the game?
Posted: Sat Dec 15, 2007 11:50 pm
by MarshallEllis
That was the concern of the testers. You catch an artillery corps alone and you just lost 10-12 VERY EXPENSIVE factors. Making its identity public ruffled a lot of old EiA feathers.
BTW: The art looks great!
RE: Adding a seperate Artillery counter to the game?
Posted: Sun Dec 16, 2007 11:06 am
by argaur
Can the counters be made wider or taller to make the original counter of the boardgame for example?
RE: Adding a seperate Artillery counter to the game?
Posted: Sun Dec 16, 2007 2:27 pm
by carnifex
well obviously what he means is that when he's looking at his screen, he sees a nice 12pdr on his counter, but when anyone else looks at it on their screen, they just see mr generic marching down the pike.
hello computer age?
RE: Adding a seperate Artillery counter to the game?
Posted: Sun Dec 16, 2007 4:08 pm
by MartNick
I'll keep the artwork available, just in case [:)]