Seeking Allied CHS Opponent - CLOSED
Posted: Sun Dec 16, 2007 11:51 am
I haven't played WitP in probably a year and am looking to get back into it. My last PBEM was against VSWG and I got completely thrashed. So I'm probably somewhere a little below average skill level right now.
I would like to play a CHS scenario 155 game as Japanese.
I could probably average 2-3 turns per day until the first of the year. After the first it will drop to probably 1 per day, except 2-3 turns per weekend day.
WitP version 1.806
Looking for the following settings:
Both Sub Doctrines: OFF
Fog of War: ON
Advanced Weather: ON
Allied Damage Control: ON
Historical First Turn: OFF
PDUs: ON
Vary Setup: OFF
Dec 7th Surprise: ON
Reinforcements: Both Variable by 15 days
Auto Sub Ops: OFF
Facilities to expand: OFF
Auto Air Upgrades: OFF
Accept Replacements: OFF
Turn Cycle: 1 day increments
HOUSE RULES are negotiable although I would prefer to keep them to a minimum.
My suggested house rules:
Japs can't attack USSR until auto activation
On 1st Turn Allies can only move TFs already at sea
On 1st Turn Japs cannot purposely seek Allied Carrier TFs
Thanks.
I would like to play a CHS scenario 155 game as Japanese.
I could probably average 2-3 turns per day until the first of the year. After the first it will drop to probably 1 per day, except 2-3 turns per weekend day.
WitP version 1.806
Looking for the following settings:
Both Sub Doctrines: OFF
Fog of War: ON
Advanced Weather: ON
Allied Damage Control: ON
Historical First Turn: OFF
PDUs: ON
Vary Setup: OFF
Dec 7th Surprise: ON
Reinforcements: Both Variable by 15 days
Auto Sub Ops: OFF
Facilities to expand: OFF
Auto Air Upgrades: OFF
Accept Replacements: OFF
Turn Cycle: 1 day increments
HOUSE RULES are negotiable although I would prefer to keep them to a minimum.
My suggested house rules:
Japs can't attack USSR until auto activation
On 1st Turn Allies can only move TFs already at sea
On 1st Turn Japs cannot purposely seek Allied Carrier TFs
Thanks.