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Map Mod - Straits, Winter Zone, Forts, Ice Floes

Posted: Sun Dec 16, 2007 4:35 pm
by carnifex
This mod replaces the four map BMPs in your /Graphics directory. Make a backup of these files.

http://www.blackbellamy.com/media/eia/eianwstd0.bmp
http://www.blackbellamy.com/media/eia/eianwstd1.bmp
http://www.blackbellamy.com/media/eia/eianwstd2.bmp
http://www.blackbellamy.com/media/eia/eianwstd3.bmp

Image
Image
Image

1) Replaced existing crossing markers with red crossing arrows.
2) Added red crossing arrows to straits not marked on the map (Kerch, Dardanelles, Sicily, Western Greece)
3) Moved Belfast-Glasgow sea zone boundary for clarity.
4) Added a little Afrika Korps palm tree to every location that is not in the Winter Zone.
5) Replaced current Ice Lines with Ice Floes Lines.
6) Added fort icons for all existing forts.

If I missed some or if there are any mistakes, please let me know.


RE: Map Mod - Crossing Arrows

Posted: Sun Dec 16, 2007 5:14 pm
by MartNick
Niiiiiiiiiiiiiiiiiiiiiiice [8D]

RE: Map Mod - Crossing Arrows

Posted: Mon Dec 17, 2007 4:06 pm
by AresMars
Thanks!
 
Great work.
 
AM
 
 

RE: Map Mod - Crossing Arrows

Posted: Mon Dec 17, 2007 7:56 pm
by carnifex
Thanks, the fort markers are a little crude but it was just taking to long to get that beveled look with the drop-shadows or whatever so I just plopped down a bunch of black custom shapes.  I wanted to redo all the city graphics but there was just too much fine clean-up with the existing cities bleeding over into other elements.   Still, I might darken the spires to make garrison limits more visible.

RE: Map Mod - Crossing Arrows

Posted: Sun Jun 15, 2008 12:48 pm
by baboune
Are the links broken or is it just me?

RE: Map Mod - Crossing Arrows

Posted: Sun Jun 15, 2008 4:21 pm
by Soapy Frog
Oh man too bad these links are broken! Anything that improves this fairly hideous map would be good.

RE: Map Mod - Crossing Arrows

Posted: Sun Jun 15, 2008 9:44 pm
by DCWhitworth
I have the maps but nowhere to put them up. They are pretty big, even zipped down they are over 9MB each.

RE: Map Mod - Crossing Arrows

Posted: Sun Jun 15, 2008 9:54 pm
by baboune
hummm... that should be workable... Some must have some space somwhere...

RE: Map Mod - Crossing Arrows

Posted: Sun Jun 15, 2008 10:34 pm
by DCWhitworth

RE: Map Mod - Crossing Arrows

Posted: Mon Jun 16, 2008 5:10 pm
by baboune
Yeah!

Thanks a lot.