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Regime-specific units in a random map
Posted: Sun Dec 16, 2007 9:21 pm
by T_K
So I prefer to play on random maps and so I'd like my modding to be fully random-map compatible. So far the only way to make regime-specific units work in a random map is to make all units available to universals but only the research to be regime-specific. Thus you can build your units from any town on the map but only you can build them since only you have the required research.
Any other ideas?
RE: Regime-specific units in a random map
Posted: Mon Dec 17, 2007 2:12 pm
by Vic
Hi TK,
If would make an event in round 0 that sets regimevars for all regimes in play and then make itemtypes that are only produceable if regime has right regimevar.
that should do the trick.
kind regards,
vic
RE: Regime-specific units in a random map
Posted: Tue Dec 18, 2007 12:31 am
by T_K
That's a good idea. Although I'm going to keep with the research method cause I want specific research anyway. The only bugger is that I can still see in my "not yet available" column research that costs -1p like I said in the wish list
Btw, I'm not sure if this is a bug or a feature, but I found out that the Who must own? setting in itemtype actually does decide who can build the item. The explanation what it does is unclear so I thought it was something else.