TIW escape and evasion?
Posted: Mon Dec 17, 2007 10:46 pm
Okay, I understand that counter measures are actually factored into the weapon/target modeling itself.
When driving a sub ...
So, what are preferred ways to evade a torpedo?
First, do you attempt to ID the torpedo? I would assume this would be important in the sense that a 6nm range torpedo could potentially be outrun simply based on fuel. Whereas a 50nm range torpedo is not going to be outrun.
Myself, I have been:
(1) Clear path.
(2) Set default speed to ahead flank and depth deep.
(3) Zooming in to the group map at 128X and putting in a zig-zag path. Legs are perhaps a mile or less.
(4) Alternating depth a waypoints between shallow and deep.
(5) If I evade it (them), then going back to deep and creep, and making sure that the sonar is shut down (if the nag had made me turn it on).
The thinking is that course changes may loose it in conjuction with crossing the layer. Or should I try a lucky rabbit's foot?
Thanks.
When driving a sub ...
So, what are preferred ways to evade a torpedo?
First, do you attempt to ID the torpedo? I would assume this would be important in the sense that a 6nm range torpedo could potentially be outrun simply based on fuel. Whereas a 50nm range torpedo is not going to be outrun.
Myself, I have been:
(1) Clear path.
(2) Set default speed to ahead flank and depth deep.
(3) Zooming in to the group map at 128X and putting in a zig-zag path. Legs are perhaps a mile or less.
(4) Alternating depth a waypoints between shallow and deep.
(5) If I evade it (them), then going back to deep and creep, and making sure that the sonar is shut down (if the nag had made me turn it on).
The thinking is that course changes may loose it in conjuction with crossing the layer. Or should I try a lucky rabbit's foot?
Thanks.
