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Different Combat Results - Same File PBEM
Posted: Tue Dec 18, 2007 5:31 pm
by 6971grunt
Anyone experience different combat results from the same 001 file playing multi-player PBEM?
We have one numerous occasions, my partner will send me his move file and combat file and will advise me of the results. When I rule the same combat file I get different results [i.e., lets say he indicates a fleet battle around Lunga with heavy Jap losses and I run the combat file and I see no such sea combat at Lunga].
Is this a bug or some other type of FOW that I am unaware of?
RE: Different Combat Results - Same File PBEM
Posted: Tue Dec 18, 2007 5:32 pm
by Nomad
BUG
RE: Different Combat Results - Same File PBEM
Posted: Tue Dec 18, 2007 6:50 pm
by VSWG
Robert in 3... 2... 1... [:D]
RE: Different Combat Results - Same File PBEM
Posted: Tue Dec 18, 2007 8:46 pm
by VSWG
OK, Robert is offline, so let me quote him:
ORIGINAL: rtrapasso
OK - here is my current standard writeup:
The replay bug is when the replay file from the Japanese does not match the replay file that the Allies seen. Since the Japanese player generates the game file from his replay, by definition the Japanese replay is always “correct”.
One thing that can at least reduce the frequency of the problem is to make absolutely sure you both are using the same EXE file ... you can compare byte count ... date time stamp (which will usually be adjusted by time zone) or even use a CRC utility, there are a number of easy downloadable ones.
Ditto on the pwhex.dat files - they should be exactly the same, or sync problems can result. These are the map data files...
As Allies (or Axis) - there are a couple of things you can do to try and prevent sync bug... it is related to the amount of memory you have.
SO - run the replay file from a (preferably cold) boot, ie - don't load anything else before you finish running the turn. Make sure you have any memory hogs in the background turned off (i had some problems with things like screensavers, esp things like SETI@HOME).
Set your virtual memory settings up to maximum.
This can SOMETIMES get rid of problems.
You can also ask your IJ opponent to not use the ESC key during replays - some people insist that this can cause (or intensify) the bug.
Actions with PT boats seem to also cause problems, esp. strafing PTs. One game i had would invariably start a replay problem when this happened.
Otherwise use the Pompack Patented Procedure to restore sync:
1. Japanese player, receives Allied turn.
2. Japanese player turns off COMBAT REPORTS
3. Japanese player watches combat, enters orders and sends to Allied Player. (Japanese player does without combat reports and SIGINT for one turn; take good notes during combat)
4 . Allied player watches replay with COMBAT REPORTS ON (AFAIK)
5. Allied player enters orders and sends to Japanese Player
6. Japanese Player receives allied turn, turns ON COMBAT REPORTS
7. Japanese player watches combat, enters orders and sends to Allied Player.
RE: Different Combat Results - Same File PBEM
Posted: Tue Dec 18, 2007 10:18 pm
by rtrapasso
ORIGINAL: VSWG
OK, Robert is offline, so let me quote him:
ORIGINAL: rtrapasso
OK - here is my current standard writeup:
The replay bug is when the replay file from the Japanese does not match the replay file that the Allies seen. Since the Japanese player generates the game file from his replay, by definition the Japanese replay is always “correct”.
One thing that can at least reduce the frequency of the problem is to make absolutely sure you both are using the same EXE file ... you can compare byte count ... date time stamp (which will usually be adjusted by time zone) or even use a CRC utility, there are a number of easy downloadable ones.
Ditto on the pwhex.dat files - they should be exactly the same, or sync problems can result. These are the map data files...
As Allies (or Axis) - there are a couple of things you can do to try and prevent sync bug... it is related to the amount of memory you have.
SO - run the replay file from a (preferably cold) boot, ie - don't load anything else before you finish running the turn. Make sure you have any memory hogs in the background turned off (i had some problems with things like screensavers, esp things like SETI@HOME).
Set your virtual memory settings up to maximum.
This can SOMETIMES get rid of problems.
You can also ask your IJ opponent to not use the ESC key during replays - some people insist that this can cause (or intensify) the bug.
Actions with PT boats seem to also cause problems, esp. strafing PTs. One game i had would invariably start a replay problem when this happened.
Otherwise use the Pompack Patented Procedure to restore sync:
1. Japanese player, receives Allied turn.
2. Japanese player turns off COMBAT REPORTS
3. Japanese player watches combat, enters orders and sends to Allied Player. (Japanese player does without combat reports and SIGINT for one turn; take good notes during combat)
4 . Allied player watches replay with COMBAT REPORTS ON (AFAIK)
5. Allied player enters orders and sends to Japanese Player
6. Japanese Player receives allied turn, turns ON COMBAT REPORTS
7. Japanese player watches combat, enters orders and sends to Allied Player.
What he said... [:D]