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Can you have unique units for sides?
Posted: Tue Dec 18, 2007 8:11 pm
by marcusm
Note. Still haven't reviewed all FAQ.s.
I wonder since it would be nice to have unique units for each side. UK should be the only ones with Red Coats etc. Russian with Cossacks and so on.
Can you do something like this?
Marcus
RE: Can you have unique units for sides?
Posted: Tue Dec 18, 2007 8:40 pm
by marcusm
Just read about regime specific units. Guess this answers my question.
marcus
RE: Can you have unique units for sides?
Posted: Wed Dec 19, 2007 12:39 am
by Bombur
The system I use to create regime specific units is to have a research item called "Republican units" and othe "Nationalist units". "Republican units costs 1 for Republican people and 9998 for Nationalist people, and it´s a pre requisite for all Republican units. The opposite happens for Nationalist units research. Question id: if Republican capture a nationalist city with nationalist people, will they have access to nationalist units at a smaller cost? My guess is that they won´t, as "people" in the research data, seeme to be the people corresponding to a given regime. If I´m wrong I still can fix the trouble by giving these specfics techs a 9998 cost and give them at game start for the side I want to have it.
RE: Can you have unique units for sides?
Posted: Wed Dec 19, 2007 12:52 am
by freeboy
that is a good ? as that was the work around I was thinking
RE: Can you have unique units for sides?
Posted: Wed Dec 19, 2007 12:57 am
by Bombur
I don´t know...only playtest will tell us...
RE: Can you have unique units for sides?
Posted: Wed Dec 19, 2007 1:37 am
by T_K
Like I said in the "Regime-specific units" thread, I use a -1pp cost to make a research unavailable. 9999 actually is a real number that gets divided when the game calculates the final research cost and I don't like that.
RE: Can you have unique units for sides?
Posted: Wed Dec 19, 2007 9:33 pm
by PDiFolco
You can easily set which regimes can build or not which SFTypes, I suppose it's the simplest method !
RE: Can you have unique units for sides?
Posted: Thu Dec 20, 2007 12:37 am
by T_K
It's not that simple. If you set only your regime to be able to build xxx tank, then only cities populated with your people will be able to build it. If you conquer a city with some other people (say Universals, like in random maps), you won't be able to build your specific units.
RE: Can you have unique units for sides?
Posted: Thu Dec 20, 2007 1:01 am
by marcusm
Well, that sort of fits in. Cossacks, Red Coats(less so) were quite specific to certain places.
Couldn't just raise those anywhere

. Nor US Marines.