Kamikaze

Gary Grigsby’s World at War is back with a whole new set of features. World at War: A World Divided still gives complete control over the production, research and military strategy for your side, but in this new updated version you’ll also be able to bring spies into the mix as well as neutral country diplomacy, variable political events and much more. Perhaps the largest item is the ability to play a special Soviet vs. Allies scenario that occurs after the end of World War II.

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Lucky1
Posts: 383
Joined: Mon Oct 30, 2006 8:31 am

Kamikaze

Post by Lucky1 »

I have not noticed from the AARs that many people use them, but I found Kamikaze to be rather useful in mounting a defence against US island hopping. Indeed, they were historically the most effective counter the Japanese had to US naval superiority. This was reproduced well in AWD, especially noting that Japanese fighters started with a relatively long range and were cheap to produce / expand range. With the longer production times for fighters under recent patches / mods, I am wondering whether upping the fighter kamikaze ship attack to 6 (rather than 5) might be in order, lest kamikaze become even less relevant to gameplay.

Any thoughts?
MrQuiet
Posts: 791
Joined: Sat Apr 02, 2005 2:35 pm

RE: Kamikaze

Post by MrQuiet »

I have yet to see anyone use them.
Luckily I have not been in a position that deperate when playing Japan yet.
Ship attack 5 sounds very weak to me if there are HFs in the mix.
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Lebatron
Posts: 1662
Joined: Mon May 30, 2005 4:27 pm
Location: Upper Michigan

RE: Kamikaze

Post by Lebatron »

In UV2.0 I have increased these values. Perhaps I forgot to mention that in the readme.

From the scendat39uv.txt file
KAMIKAZE,CARRIER AIR,7,TAC AIR,7,HEAVY AIR,7,FIGHTER AIR,6,
old values
KAMIKAZE,CARRIER AIR,6,TAC AIR,6,HEAVY AIR,6,FIGHTER AIR,5,
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
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Lebatron
Posts: 1662
Joined: Mon May 30, 2005 4:27 pm
Location: Upper Michigan

RE: Kamikaze

Post by Lebatron »

I did mention it. Look under the heading Improvements to suppression second paragraph. All I said on the matter was "Kamikaze attack values have been increased by 1." I didn't spend much time on it because I think most would agree with the change and therefore no convincing was necessary. 
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
Lucky1
Posts: 383
Joined: Mon Oct 30, 2006 8:31 am

RE: Kamikaze

Post by Lucky1 »

Thanks; I must have missed it!
Lucky1
Posts: 383
Joined: Mon Oct 30, 2006 8:31 am

RE: Kamikaze

Post by Lucky1 »

I wonder if we might consider something similar in the latest Global Glory (if it is not already there) to offset the increased production cost of fighters. Too, given there is no return trip planned, might it be possible to extend fighter range by one with a Kamikaze attack?

Generally speaking, I have never noticed another player using Kamikaze. This would suggest (to me) that the game does not model their historic efficacy sufficiently (if at all). Any thoughts or other comments?
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