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Kamikaze

Posted: Thu Dec 27, 2007 9:15 am
by Lucky1
I have not noticed from the AARs that many people use them, but I found Kamikaze to be rather useful in mounting a defence against US island hopping. Indeed, they were historically the most effective counter the Japanese had to US naval superiority. This was reproduced well in AWD, especially noting that Japanese fighters started with a relatively long range and were cheap to produce / expand range. With the longer production times for fighters under recent patches / mods, I am wondering whether upping the fighter kamikaze ship attack to 6 (rather than 5) might be in order, lest kamikaze become even less relevant to gameplay.

Any thoughts?

RE: Kamikaze

Posted: Thu Dec 27, 2007 12:46 pm
by MrQuiet
I have yet to see anyone use them.
Luckily I have not been in a position that deperate when playing Japan yet.
Ship attack 5 sounds very weak to me if there are HFs in the mix.

RE: Kamikaze

Posted: Thu Dec 27, 2007 2:30 pm
by Lebatron
In UV2.0 I have increased these values. Perhaps I forgot to mention that in the readme.

From the scendat39uv.txt file
KAMIKAZE,CARRIER AIR,7,TAC AIR,7,HEAVY AIR,7,FIGHTER AIR,6,
old values
KAMIKAZE,CARRIER AIR,6,TAC AIR,6,HEAVY AIR,6,FIGHTER AIR,5,

RE: Kamikaze

Posted: Thu Dec 27, 2007 2:51 pm
by Lebatron
I did mention it. Look under the heading Improvements to suppression second paragraph. All I said on the matter was "Kamikaze attack values have been increased by 1." I didn't spend much time on it because I think most would agree with the change and therefore no convincing was necessary. 

RE: Kamikaze

Posted: Thu Dec 27, 2007 9:46 pm
by Lucky1
Thanks; I must have missed it!

RE: Kamikaze

Posted: Fri Oct 31, 2008 8:43 pm
by Lucky1
I wonder if we might consider something similar in the latest Global Glory (if it is not already there) to offset the increased production cost of fighters. Too, given there is no return trip planned, might it be possible to extend fighter range by one with a Kamikaze attack?

Generally speaking, I have never noticed another player using Kamikaze. This would suggest (to me) that the game does not model their historic efficacy sufficiently (if at all). Any thoughts or other comments?