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Benghazi Breech
Posted: Thu Dec 27, 2007 8:18 pm
by JudgeDredd
My hypothetical scenario Benghazi Breech to welcome the COTA patch 3 (which is alleged to have estabs for North Africa '43(?)).
Objectives and forces to be decided, but I thought I would try and draw a map up.
It's very difficult for Africa...few terrain features to make the map exciting looking and bigg expanses of, erm....nothing...meaning giving multiple avenues for maximum tactical play is also difficult...but here's my ayyempt at the area around and south of Benghazi.
The map is 30km x 20km so I'm thinking a few days scenario....

RE: Benghazi Breech
Posted: Thu Dec 27, 2007 8:21 pm
by JudgeDredd
Benghazi close up

RE: Benghazi Breech
Posted: Thu Dec 27, 2007 8:23 pm
by JudgeDredd
Benghazi Airfield (to the east)

RE: Benghazi Breech
Posted: Thu Dec 27, 2007 8:24 pm
by JudgeDredd
The south western approach to Benghazi

RE: Benghazi Breech
Posted: Thu Dec 27, 2007 8:25 pm
by JudgeDredd
The south eastern approach to Benghazi

RE: Benghazi Breech
Posted: Fri Dec 28, 2007 3:13 am
by simovitch
ORIGINAL: JudgeDredd
My hypothetical scenario Benghazi Breech to welcome the COTA patch 3 (which is alleged to have estabs for North Africa '43(?)).
New North Africa Estabs will cover forces through 1941, which should cover plenty of action around Benghazi. Nice Map Judge.[8D]
RE: Benghazi Breech
Posted: Fri Dec 28, 2007 11:00 am
by sterckxe
ORIGINAL: JudgeDredd
Benghazi close up
Nice map, though you forgot the famous cinema [;)]
Greetz,
Eddy Sterckx
RE: Benghazi Breech
Posted: Fri Dec 28, 2007 11:45 am
by JudgeDredd
I know not what you mean [&:]
RE: Benghazi Breech
Posted: Fri Dec 28, 2007 8:23 pm
by sterckxe
ORIGINAL: JudgeDredd
I know not what you mean [&:]
Benghazi changed hands a couple of times and depending on who "owned" it different movies were played for the soldiers at the local movie theatre - or the Soldaten Kino in case the Germans were in town
It was so popular the yarn went that the soldiers fought for Benghazi in order to capture the movie theatre [;)] - you can't read a book about the Afrika Korps without finding a picture of that theatre in it (or so it seems from my book collection).
So, that's why I joked about making it a victory locations [;)]
Greetz,
Eddy Sterckx
RE: Benghazi Breech
Posted: Fri Dec 28, 2007 10:42 pm
by JudgeDredd
Sorry (don't you hate it when you have to explain a joke!)
Anyway, I wasn't going into that much detail really.
Maybe I'll designate one of the objectives as the cinema. Do you happen to know what it was called?
RE: Benghazi Breech
Posted: Fri Dec 28, 2007 10:56 pm
by sterckxe
ORIGINAL: JudgeDredd
Sorry (don't you hate it when you have to explain a joke!)
Anyway, I wasn't going into that much detail really.
Maybe I'll designate one of the objectives as the cinema. Do you happen to know what it was called?
Yeah, the Benghazi Soldaten Kino [;)] - seriously : I'll look it up
Greetz,
Eddy Sterckx
RE: Benghazi Breech
Posted: Sun Dec 30, 2007 3:44 am
by Arjuna
[:D]
Nice map Judge![&o]
RE: Benghazi Breech
Posted: Wed Jan 02, 2008 5:26 pm
by Crimguy
How big can you go in the editor? The fun stuff with N Africa was the maneuvering aspect, which might or might not be too big a scale (mapwise) for COTA. Dunno . . .
It'd be great to cover the whole region from Bengazhi to Tobruk and eastward.
RE: Benghazi Breech
Posted: Thu Jan 03, 2008 9:52 pm
by JudgeDredd
I'm not sure to be honest Crimguy...I'll try and work it out at some point
RE: Benghazi Breech
Posted: Thu Jan 03, 2008 10:39 pm
by simovitch
It's not recommended to go bigger than 2000 sq. km or 40kmx50km.
Judge, did you import the map effects from my Sid Rezegh Map or Redmike's Bir el Gobi Map? For consistancy we may want to stay with similar terrain values and types.
RE: Benghazi Breech
Posted: Thu Jan 03, 2008 10:57 pm
by JudgeDredd
Sim
I'm not sure I know what you mean?? I only used map effects from COTA standard.
I haven't done anything fancy....used rough, some forest, marsh
RE: Benghazi Breech
Posted: Thu Jan 03, 2008 11:57 pm
by simovitch
No worries, stay with what you got. The only significant new effect is 'escarpment' which you won't need unless your map extends to the Jebel region.
RE: Benghazi Breech
Posted: Fri Feb 29, 2008 5:46 pm
by RedMike
Beautiful, Judge!!