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Impulse Movements ?
Posted: Wed Jan 02, 2008 12:31 am
by wargamer123
I noticed something, I had some Serbian troops I was retreating from the frontlines with a non-Activation Point movement... Though the Austrians attacked and locked my troops from retreating? The hex they were going to had no adjacent enemy troops so it was a very clean get away I just am a bit peed to lose my frontline troops before I could consolidate them.
Hmmm, Am I missing something...
RE: Impulse Movements ?
Posted: Wed Jan 02, 2008 8:41 am
by hjaco
You must remember that movement is being carried out simultaneously. If the Austrians get to attack your units before they get out of the hex then their movement is being cancelled.
The formula for determining the order of movement for each unit is as follows.
First, if being activated by an HQ add a D6 (random # from 1 to 6) per the offensive value of the HQ. If not activated the value is 1 + d4.
Second, add the corps readiness. If the unit is cavalry, add 10.
Third, if the corps is on the front line it adds a random # from 1 to whatever the corps Readiness is.
Fourth, if the corps is moving from a friendly hex to a friendly hex add a random(Readiness) again.
Fifth, modify for terrain : Forest or Marsh means reduce by 20%. Rough means reduce by 33%. Mountains by 50%
RE: Impulse Movements ?
Posted: Thu Jan 03, 2008 6:59 am
by SMK-at-work
It's an old military adage that retreating in the face of the enemy is the most difficult manouvre of all to carry out in good order.