A couple of beginner questions
Posted: Wed Jan 02, 2008 5:15 pm
I picked this game up a couple of years ago and after putzing around with the interface and never taking the time to read the manual it sat around collecting dust. I dusted it off a couple of weeks ago and got serious about learning how to play it.
I quickly found myself spending the entire Christmas holiday totally immersed in UV and am now planning to eventually pick up WitP, but I want to hold off because I want to get as much enjoyment out of UV asd I can before allowing my interest to wander.
A few quick questions:
Ship movement rates: If cruise speed for a TF is 5 and it has orders that will use cruise speed, does it move 5 in BOTH the night and day movement phases or does it move 5 for the entire day turn with it's 5 movement hexes split between the two movement phases?
Supplies needed: I realize this is an estimate that varies with the activities of the forces being supplied, but what I can't get a feel ffor is what duration of time the "need" is supposed to represent. If I have a need for 8000 supply at PM, does that represent 8000 per day, per week, per month......
Logistics seems to be the biggest challenge to manage and get a real feel for. In my first, stumbling, campaign, I have shipped every last available ground force in Australia to NG. I marched two full corps from PM to Wau and conquered Lae, Finschafen and Madang. What I didn't appreciate was what a supply boondoggle that force would become. Since I cannot yet safely ship to Lae, and air supply has drained my pool of transports from operational losses and the supply going overland from PM is losing upwards of 70% to jungle attrition, all the supply I can get to PM is immediately sucked away. While I am doing very well in the Soloman Islands, I have had to practically shut down my air operationsd in PM due to my supply strangle hold. I may restart and chalk that game up to a "learning experience", but I have persevered so far into mid January making do with my early mistakes.
What I have learned from that experience is that the game is less about taking objectives than it is about HOLDING objectives and that I shouldn't be taking anything I can't sustain through my logistics network.
One more quick question: Building new bases? Is it best to concentrate on taking and using the bases that exist or is a more incremental strategy usefull where bulding more new bases would be the approach? Since Luganville is actually a long way from Lunga I built a new base at Nevea in the Santa Cruz islands. It allowed my longest range LBAs to reach more of the "slot". I also didn't notuce until just recently that Irau at the extreme tip of the Soloman's is a viable spot for an incremental base that may be out of range of Rabaul (have to check this one) and could be a good base for staging into the Solomans and basing a surface action group there that could protect the base at Lunga against night bombardments. Are any of these ideas worthy, or am I dissapating my force too much and creating too many locations to have to ship supplies to?
Thanks for any help you experienced UV players can give?
oh, btw I am playing the full campaign (number 17 I think) with variable recinforcement shcedules and 140% committment by both sides. I have had a surface battle with the Yamato and have "seen" the Musashi. The Yamato, Haruna a CL and 6 destroyers came into bombard Lunga and I sent in the North Carolina, 5 CAs, 4 CLs and 12 Destroyers. Amazingly, the Yamato never fired on the NC. The NC and Haruna traded salvoes with the Haruna getting the worst end of it. The Yamato pummeled 4 of my CAs, but didn't sink any of them. The first Long Lance salvo missed while the second one put one torp in each of two CAs. I sunk all the destroyers and the CL and Haruna were so heavily damaged that they were finished off in the morning by LBA from Lunga. The Yamato, however, withstood an amazing pummeling by my crusiers and destroyers. Salvo after salvo of 8" and 5" gun fire came back with the ubiquitous reply " belt armor hit", NOT belt armor PENETRATION. As the Yamato left the vicinity I had a sub put one torp into it but it never phased it and it steamed back to port with it's hull looking like the surcace of the moon......can you say "heavily pockmarked"? It was hilarious to watch thinking about all those shells bouncing off the armor like Shermans trying to take out Tigers!
I'm enjoying this game immensely!
I quickly found myself spending the entire Christmas holiday totally immersed in UV and am now planning to eventually pick up WitP, but I want to hold off because I want to get as much enjoyment out of UV asd I can before allowing my interest to wander.
A few quick questions:
Ship movement rates: If cruise speed for a TF is 5 and it has orders that will use cruise speed, does it move 5 in BOTH the night and day movement phases or does it move 5 for the entire day turn with it's 5 movement hexes split between the two movement phases?
Supplies needed: I realize this is an estimate that varies with the activities of the forces being supplied, but what I can't get a feel ffor is what duration of time the "need" is supposed to represent. If I have a need for 8000 supply at PM, does that represent 8000 per day, per week, per month......
Logistics seems to be the biggest challenge to manage and get a real feel for. In my first, stumbling, campaign, I have shipped every last available ground force in Australia to NG. I marched two full corps from PM to Wau and conquered Lae, Finschafen and Madang. What I didn't appreciate was what a supply boondoggle that force would become. Since I cannot yet safely ship to Lae, and air supply has drained my pool of transports from operational losses and the supply going overland from PM is losing upwards of 70% to jungle attrition, all the supply I can get to PM is immediately sucked away. While I am doing very well in the Soloman Islands, I have had to practically shut down my air operationsd in PM due to my supply strangle hold. I may restart and chalk that game up to a "learning experience", but I have persevered so far into mid January making do with my early mistakes.
What I have learned from that experience is that the game is less about taking objectives than it is about HOLDING objectives and that I shouldn't be taking anything I can't sustain through my logistics network.
One more quick question: Building new bases? Is it best to concentrate on taking and using the bases that exist or is a more incremental strategy usefull where bulding more new bases would be the approach? Since Luganville is actually a long way from Lunga I built a new base at Nevea in the Santa Cruz islands. It allowed my longest range LBAs to reach more of the "slot". I also didn't notuce until just recently that Irau at the extreme tip of the Soloman's is a viable spot for an incremental base that may be out of range of Rabaul (have to check this one) and could be a good base for staging into the Solomans and basing a surface action group there that could protect the base at Lunga against night bombardments. Are any of these ideas worthy, or am I dissapating my force too much and creating too many locations to have to ship supplies to?
Thanks for any help you experienced UV players can give?
oh, btw I am playing the full campaign (number 17 I think) with variable recinforcement shcedules and 140% committment by both sides. I have had a surface battle with the Yamato and have "seen" the Musashi. The Yamato, Haruna a CL and 6 destroyers came into bombard Lunga and I sent in the North Carolina, 5 CAs, 4 CLs and 12 Destroyers. Amazingly, the Yamato never fired on the NC. The NC and Haruna traded salvoes with the Haruna getting the worst end of it. The Yamato pummeled 4 of my CAs, but didn't sink any of them. The first Long Lance salvo missed while the second one put one torp in each of two CAs. I sunk all the destroyers and the CL and Haruna were so heavily damaged that they were finished off in the morning by LBA from Lunga. The Yamato, however, withstood an amazing pummeling by my crusiers and destroyers. Salvo after salvo of 8" and 5" gun fire came back with the ubiquitous reply " belt armor hit", NOT belt armor PENETRATION. As the Yamato left the vicinity I had a sub put one torp into it but it never phased it and it steamed back to port with it's hull looking like the surcace of the moon......can you say "heavily pockmarked"? It was hilarious to watch thinking about all those shells bouncing off the armor like Shermans trying to take out Tigers!
I'm enjoying this game immensely!