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Operation Merkur: Germany Invades Crete -- Released!

Posted: Fri Jan 04, 2008 2:18 pm
by mtvaill
I'm happy to announce that Operation Merkur: Germany Invades Crete version 1.0 has been released!
Available for download at the Advanced Tactics community website: http://www.advancedtactics.org/scenariobank.php


Features include:
Custom day/night turn schedule, with drastically reduced night ops for air units
Custom VP system for British Commonwealth defenders of Crete
Reasonably accurate OOB for both sides (let's not get too picky here!)

Strap on your parachutes and get invading!

Screenshot:


Image

RE: Operation Merkur: Invasion of Crete

Posted: Sat Jan 05, 2008 6:37 am
by Hentzau
Sounds interesting! Green?

RE: Operation Merkur: Invasion of Crete

Posted: Sat Jan 05, 2008 10:04 pm
by mtvaill
Green?  If you're referring to the map color, that's because I created it with a masterfile based on the real2 mod by Nick69.  The scenario is compatible with the standard graphics simply by changing the masterfile when the scenario is launched.

RE: Operation Merkur: Invasion of Crete

Posted: Sat Jan 05, 2008 11:57 pm
by Widell
LOL, Crete is mostly brown if I remember correctly...... Nah, that was not fair....

RE: Operation Merkur: Invasion of Crete

Posted: Sun Jan 06, 2008 5:21 am
by mtvaill
Er, okay I lied; the masterfile has been changed up some.  I'll have to make a seperate version with the original graphics.

RE: Operation Merkur: Invasion of Crete

Posted: Sun Jan 06, 2008 8:44 am
by Delyn Locksmiths
Looks great. A much more tactical scenario than we are used to by the looks of it. Should have quite a uniqe feel to it.

RE: Operation Merkur: Invasion of Crete

Posted: Fri Jan 11, 2008 3:17 am
by mtvaill
Update - Operation Merkur beta 2 is ready for playtesting!  Send me a PM if you are interested in helping test out this limited beta version.  Bartheart, your copy is in the (e)mail, Widell I need a good email so I can send it to you.  As this scenario is currently human-only (AI can't paradrop and plays rather poorly as the Commonwealth - will work on that for 2.0), maybe you two could play each other and post an AAR?

The zip file includes two masterfiles, one for the default graphics and one compatible with Nick69's Real2 mod.

RE: Operation Merkur: Invasion of Crete

Posted: Fri Jan 11, 2008 12:14 pm
by Ande
look a lot better than my pt-version

RE: Operation Merkur: Invasion of Crete

Posted: Fri Jan 11, 2008 6:00 pm
by Widell
ORIGINAL: mtvaill
...maybe you two could play each other and post an AAR?

[:(]Just fried my motherboard, and the replacement is on backorder, so I won't be able to play AT for at least a week. After that I'm open to a PBEM with an AAR. Let me know if this timeframe is interesting....

RE: Operation Merkur: Invasion of Crete

Posted: Sat Jan 12, 2008 12:04 am
by mtvaill
That sucks about your motherboard. I sent you an email with the scenario, so it will be waiting for you when your PC is fixed.

RE: Operation Merkur: Invasion of Crete

Posted: Mon Jan 21, 2008 8:19 pm
by mtvaill
See initial post for update!

RE: Operation Merkur: Invasion of Crete

Posted: Tue Jan 22, 2008 7:42 pm
by EricSilver_MatrixForum
Thanks a lot for the effort doing this map, mtvaill.

;)

RE: Operation Merkur: Invasion of Crete

Posted: Tue Jan 22, 2008 7:54 pm
by mtvaill
It's been fun working on it.  Now I'm trying to get the AI to play this scenario somewhat competently.

RE: Operation Merkur: Invasion of Crete

Posted: Tue Jan 22, 2008 9:59 pm
by Vic
keep in mind you can always give the AI a brute force advantage.

RE: Operation Merkur: Invasion of Crete

Posted: Wed Jan 23, 2008 12:27 am
by mtvaill
After tweaking a bunch of rulevars as outlined in your tutorial (and using an event to simulate paradrops) the German AI is actually humming along fairly well.  I just need to tweak a little bit more so they'll keep larger units, and they should be good.  Then it's on to the Commonwealth side.

RE: Operation Merkur: Invasion of Crete

Posted: Wed Jan 23, 2008 2:13 pm
by Vic
I cannot approve the scenario on the scenariobank because it does not unzip properly.
 
make sure everything unzips in the right directories if the zip in extracted inside the bin directory.
 
kind regards,
Vic

RE: Operation Merkur: Invasion of Crete

Posted: Wed Jan 23, 2008 3:32 pm
by mtvaill
Hmm, I thought I selected the 'keep the paths' option; I'll check on that.

RE: Operation Merkur: Invasion of Crete

Posted: Wed Jan 23, 2008 4:32 pm
by mtvaill
Okay, I uploaded a new archive.

RE: Operation Merkur: Invasion of Crete

Posted: Wed Jan 23, 2008 4:55 pm
by Vic
yes it unpacks correctly now. i am waiting a few days to a week to see if there is any feedback and will then approve it if all is ok.
 
nice job. its a shame i dont have time to try out all scenarios myself :(