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Fixes between 7.78723 & 7.7891?
Posted: Sat Jan 05, 2008 4:21 am
by 1EyedJacks
Hi,
Can anyone tell me which LCUs are affected by not upgrading to 7.7891 please? I guess there are some LCUs that need to be deverted to form at other locations than NO for the allies?
Is one of those LCUs that can't form at NO an Air Bourne Division? GoodBoyLaddie and I would like to know what the changes are between 7.7823 & 7.7891 B4 we decide if we want to upgrade to the latest version of EOS.
Thanx in advance!
RE: Fixes between 7.78723 & 7.7891?
Posted: Sat Jan 05, 2008 4:39 am
by el cid again
Almost no LCUs were involved - and no Allied ones I can think of.
I don't know about a problem with any either - you need to post the unit name, slot number and problem to have it addressed.
.7891 is mainly about air unit production for the Allies - and added a few AXIS allied ship captains - and a couple of eratta as usual (a Liberty ship appearing on the wrong date for example).
RE: Fixes between 7.78723 & 7.7891?
Posted: Sat Jan 05, 2008 4:56 am
by 1EyedJacks
I was just hoping there was a specific list of changes between versions so GoodBoyLaddie and I see what the updates are and decide if we want to upgrade to the lastest version.
RE: Fixes between 7.78723 & 7.7891?
Posted: Sat Jan 05, 2008 9:27 am
by el cid again
If a change was requested in the Forum, there is a record of that in the Forum itself. Most changes are done because someone had a problem, or wanted something. In this case, there is a thread dedicated to it. In addition, when the updates go out, the significant changes are listed.
This update was almost exclusively involved with an Allied aircraft production issue apparently related to radar in slot 10.
But because all trivial changes collected since the previous update are part of the update, there were other items in the package. The main one was that I gave Thai units (land and air) commanding officers which were not Japanese (by default). I also gave the three German surface ships commanding officers. These three - and several of the Thai ones - are historical COs. Others are generic but still Thai. Someone reported a Liberty ship appearing in the wrong year - and she was date corrected. A few Japanese land units in the Northern part of Japan had their commands/planning changed to Northern command/location. Aside from that, anything I noticed that was wrong got fixed - some obscure gun with the wrong facing perhaps? - even if it isn't used - I fix it anyway. Oh - an example of this is that I learned the German raiders had surface search radar - so I gave it to them for the first time. The raiders themselves - and a tanker associated with them - were added for .789 - and are fairly new to RHS. Otherwise changes were economic: and failures. I changed some slots - hoping to defeat hard code - and I just learned (via a test) that hard code followed me to the new slots. [Did I ever say how much I hate hard code?]