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An idea: strategic bomber and night fighters

Posted: Sat Jan 05, 2008 6:35 pm
by Bombur
-I think AT is more suited to strategic scenarios than to operational ones. A topic on WWII strategic scenarios is how to simulate night bombing and night fighters. This is troublesome as the game don´t have 1/2 day turns. However, there is a way to simulate a night bombing/day bombing campaign. The idea is:
1-Create two new SF groups: night fighters and night bombers
2-Night fighters cannot attack fighters (they have 0 attack and defense values) neither fighters can attack them for the same reasons. They also can´t attack bombers or dive bombers.
3-Night bombers cannot be attacked by fighters, however, they can be attacked by night fighters
4-Adjustments in night bombers can be made (decrease in overall attack values, specially tactical bombing, less vulnerability to AA fire and so on)
-In such a way, we can simulate a night bombing campaign.

RE: An idea: strategic bomber and night fighters

Posted: Sat Jan 05, 2008 6:49 pm
by mtvaill
I created a day/night cycle for my Operation Merkur scenario.  Adding the new sftypes would be fairly easy.

RE: An idea: strategic bomber and night fighters

Posted: Sat Jan 05, 2008 7:54 pm
by Bombur
How did you achieve it?

RE: An idea: strategic bomber and night fighters

Posted: Sat Jan 05, 2008 10:02 pm
by mtvaill
Using events and gamevars.  I'll send you a copy of the scenario to check out when I get it ready.  Keep in mind there's no difference in the graphics, just in how some of the rulevars are set, so you need to send players a message each turn to remind them of the current conditions.

RE: An idea: strategic bomber and night fighters

Posted: Sun Jan 06, 2008 4:11 pm
by Bombur
Thank you. I´m waiting your file. Your solution is a good one for operational scenarios. But given the fact the day/night it affects all planes, my proposal is still better for simulate strategic night/day bombings.

RE: An idea: strategic bomber and night fighters

Posted: Sun Jan 06, 2008 5:07 pm
by mtvaill
The day/night affects whatever you want it to affect.  You don't have to make it apply to all planes if you don't want to.  If you create night fighter and bomber sftypes, give them their own unique movement type and apply the movement/combat penalty to any or all other planes as you see fit.  Ground types as well, it doesn't have to affect just air units.  Maybe troops fight poorly in the dark.  PM me an email address and I'll send you the scenario.

RE: An idea: strategic bomber and night fighters

Posted: Sun Jan 06, 2008 5:29 pm
by Bombur
This is great:

email

afenelon@terra.com.br