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Production Modifiers

Posted: Mon Jan 07, 2008 6:14 pm
by Barthheart
Hi Vic,

Not sure if this is working the way you intended. In messing around with Tom's WaW scenario I made the Poles only produce at 50% when ruled by Germans. The screen shot from after the capture of Warsaw. The points aren't halfed but the costs are doubled. Seems backward to me but if that's what you wanted then never mind.



Image

RE: Production Modifiers

Posted: Mon Jan 07, 2008 7:10 pm
by Herode_2
I confirm it works as intended : I had the same surprise some times ago on this scenario and Vic confirmed (an old thread, must have been erased).

RE: Production Modifiers

Posted: Mon Jan 07, 2008 9:40 pm
by seille
Imho everything is ok with your screen, Bartheart.
The city has still 4000 structural points  and produces with 50% effectivity.
because of this you have doubled costs for PP´s for example.
 
The 4000 production are still there, but working with less effectivity.
The prodmod change is indicated by the 50%.
 
 

RE: Production Modifiers

Posted: Tue Jan 08, 2008 12:01 am
by Barthheart
Alright, it seems it's just me that thinks it's backwards. I'm ok with that.

Never mind. Move along. Nothing to see here.

RE: Production Modifiers

Posted: Tue Jan 08, 2008 7:59 am
by seille
I think AT has to display it this way cause the 4000 are production points
AND structural points the same time. And structural points are still 4000
even you change the production modifier.

RE: Production Modifiers

Posted: Tue Jan 08, 2008 12:46 pm
by Vic
Actually structural points are not equal to production points :)
 
But i think it is ok like it is now.
 
The production potential of the town is not changed, just the willingness of the Polish people to produce stuff for the facist occupants! ;)
 

RE: Production Modifiers

Posted: Tue Jan 08, 2008 1:17 pm
by Barthheart
OK Vic, I'll go with the flow now I know what I'm looking at. Thanks.

RE: Production Modifiers

Posted: Tue Jan 08, 2008 6:49 pm
by Delyn Locksmiths
ORIGINAL: Vic

Actually structural points are not equal to production points :)

But i think it is ok like it is now.

The production potential of the town is not changed, just the willingness of the Polish people to produce stuff for the facist occupants! ;)

If units in a town are attacked, and structural damadge is done to the town. Does the production capacity lessen as well?

RE: Production Modifiers

Posted: Tue Jan 08, 2008 6:59 pm
by rickier65
ORIGINAL: Delyn Locksmiths

ORIGINAL: Vic

Actually structural points are not equal to production points :)

But i think it is ok like it is now.

The production potential of the town is not changed, just the willingness of the Polish people to produce stuff for the facist occupants! ;)

If units in a town are attacked, and structural damadge is done to the town. Does the production capacity lessen as well?

5.5.2 : If a location....and it's structural points are lowered, it will produce a precentage of productin equal to % of structural points of the location left

So yes - whne you inflict structural damage, you reduce production by an equal percentage.

Rick

RE: Production Modifiers

Posted: Wed Jan 09, 2008 9:31 am
by seille
ORIGINAL: Vic

Actually structural points are not equal to production points :)

Yes sorry, i was wrong here. It was just the same for that special case, but mostly the values are different.
Sorry if i confused someone here [;)]