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COG2 features
Posted: Mon Jan 07, 2008 6:17 pm
by Spechtmeise
I have recently re-discovered CoG and love playing it. In the forums I have read a lot about an upcoming expansion. How would the expansion be different from the original game? Would somebody kindly sum up the main features? Thanks.
RE: COG2 features
Posted: Tue Jan 08, 2008 9:06 am
by jkBluesman
Well, the plan is to incorparate some features from FoF into CoG as well as introducing detailed naval battles. But you will have to wait for more details as the expansion will not be released until summer, probably even later.
RE: COG2 features
Posted: Tue Jan 08, 2008 2:24 pm
by ericbabe
The areas we'd like to address are:
1) Adding detailed naval combat
2) Modifying the strategic map
3) Adding historical events
4) Adding a simpler-economy mode
5) Tweaking the AI to give it more historical flavor
There are a handful of little interface improvements I hope we have time to make. There are also a few specific rules I'd like to modify / implement, such as making passage through Switzerland and Lapland much harder to do, and to put harder limits on the overall number of units. I'd also like to add "special abilities" (as we have for the units in FOF) to units if we have time.
RE: COG2 features
Posted: Tue Jan 08, 2008 5:26 pm
by Spechtmeise
Sounds promising. I'm signing up.
RE: COG2 features
Posted: Thu Jan 10, 2008 6:52 am
by Gil R.
There are one or two threads just below this one with more detailed discussions of this.