CFNA loss penalty problem

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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mikbolo
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Joined: Tue Jan 08, 2008 6:02 am

CFNA loss penalty problem

Post by mikbolo »

sorry for my bad english ,and for the double post ,but ive a question about CFNA 42-43 scenario, im playing a PBEM game , i’m at the third turn and ive noticed that in the SITUATION BRIEFING in the VICTORY CONDITION , the LOSS PENALTY are still and always 0 for both friendly amd enemy forces… and this after almost 2 weeks of strong fights with several evaporated units… is it normal?moreover when im playing my turn i can see the loss penalty but when i start the new turn they are 0-0 again..
Thx in advance for the help
michele
Heldenkaiser
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Joined: Tue Aug 08, 2006 2:05 pm

RE: CFNA loss penalty problem

Post by Heldenkaiser »

If there are a lot of objectives on the map, the loss penalty would be very low, as I think it's a percentage of the total objectives value? Just a guess.
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golden delicious
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RE: CFNA loss penalty problem

Post by golden delicious »

ORIGINAL: Heldenkaiser

If there are a lot of objectives on the map, the loss penalty would be very low, as I think it's a percentage of the total objectives value? Just a guess.

Loss penalty relates to the difference between the AP value in units at the start of the scenario and now.

If your loss penalty is zero despite heavy losses, then some units must have started significantly understrength and are now filled up.
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Curtis Lemay
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RE: CFNA loss penalty problem

Post by Curtis Lemay »

ORIGINAL: mikbolo

sorry for my bad english ,and for the double post ,but ive a question about CFNA 42-43 scenario, im playing a PBEM game , i’m at the third turn and ive noticed that in the SITUATION BRIEFING in the VICTORY CONDITION , the LOSS PENALTY are still and always 0 for both friendly amd enemy forces… and this after almost 2 weeks of strong fights with several evaporated units… is it normal?moreover when im playing my turn i can see the loss penalty but when i start the new turn they are 0-0 again..
Thx in advance for the help
michele

Be patient. You've got to do more killing and burn up the stockpiled replacements first.
My TOAW web site:

Bob Cross's TOAW Site
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golden delicious
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RE: CFNA loss penalty problem

Post by golden delicious »

ORIGINAL: Curtis Lemay

Be patient. You've got to do more killing and burn up the stockpiled replacements first.

Even if there's a stockpile of equipment, there should still be a lag in the replacements getting to units, meaning that they are understrength. If his loss penalty is zero- not just low, actually zero- then there has to be another explanation.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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Curtis Lemay
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RE: CFNA loss penalty problem

Post by Curtis Lemay »

ORIGINAL: golden delicious

ORIGINAL: Curtis Lemay

Be patient. You've got to do more killing and burn up the stockpiled replacements first.

Even if there's a stockpile of equipment, there should still be a lag in the replacements getting to units, meaning that they are understrength. If his loss penalty is zero- not just low, actually zero- then there has to be another explanation.

He's describing a lag:

"i can see the loss penalty but when i start the new turn they are 0-0 again.. "
My TOAW web site:

Bob Cross's TOAW Site
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golden delicious
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RE: CFNA loss penalty problem

Post by golden delicious »

ORIGINAL: Curtis Lemay

He's describing a lag:

"i can see the loss penalty but when i start the new turn they are 0-0 again.. "

Fair enough- but even with good replacement rates your units should still take several turns to recover from losses with the usual settings. Either a) your scenario has very high replacement priorities for most or all units or b) there's something else acting here.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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