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Trying to pass in play design.
Posted: Tue Jan 08, 2008 10:40 pm
by KEATSKI
In the PDS, when I design a pass play the QB never completes pass. I have tried different QB comands, with same result.
Thinking there is something I am doing wrong, I tried the established plays in game. Same results. Did in keyboard and mouse commands that were available in PDS. What is up?
Thanks!
RE: Trying to pass in play design.
Posted: Tue Jan 08, 2008 11:25 pm
by David Winter
Hi.
Please do not type in all capital letters. People don't like to be shouted at. Thanks
To possibly answer your question. Have you told your receivers to be looking for a pass? Are you timing the passes correctly?
thanks
David
RE: Trying to pass in play design.
Posted: Wed Jan 09, 2008 12:40 am
by KEATSKI
Yes, I changed the commands for receivers to look for pass. Slowed down QB for waiting to pass. Tried all sorts of commands. Like I said, when I went to the established plays, that were in games playbook. It had the same results. Tried different plays in book. none completed passes. Running plays worked fine.
RE: Trying to pass in play design.
Posted: Wed Jan 09, 2008 12:55 am
by Scott_WAR
If you are playing on any level lower than pro, you will rarely see passes completed. For some reason college and H.S. QB's in this game cant hit the side of a barn with their passes.
RE: Trying to pass in play design.
Posted: Wed Jan 09, 2008 1:12 am
by Marauders
Make sure that any commands like Look For Pass: do not come after the Move To: command. The Move To: command will advance to the next command point and disregard anything listed after it in that command box.
Make sure the play was created as a pass to have the pass progression available.
RE: Trying to pass in play design.
Posted: Wed Jan 09, 2008 10:30 pm
by KEATSKI
I will try "Look for Pass" as first command. I thought I did, will retry. Wiill give update report on progress. Thanks!
RE: Trying to pass in play design.
Posted: Mon Oct 20, 2008 11:41 am
by Hampe
I was also wondering something about passing plays:
How does the QB judge where to throw? Is it based on the WRs command points, or is it based on the motion of the WR + the QBs throwing attributes?
Basically, if there is a long straight line in your pass route, is it better practice to just have 2 points (one at the start, and one at the end), or would it help if there are a few command points on the straight line route (i.e. more places the qb will try and throw to....if that's even how it works)?
It's hard to tell if the QB is just overthrowing the pass sometimes, or if he's passing to the end command point and the receiver is just to slow to get there (or the reverse, if the QB is underthrowing sometimes, or if the receiver is getting to the point too fast.)
RE: Trying to pass in play design.
Posted: Mon Oct 20, 2008 11:49 am
by simmer
I would say this is based on the QB's accuracy in the player attributes.