France tips
Posted: Wed Jan 09, 2008 10:58 pm
Greetings. This is another in a series of "tips" notes I intend to write. I plan on writing them for each major power, using knowledge I gained from playing the boardgame, but applied to the computer version. I hope to create a separate thread for each nation. If I get ambitious, I'll create a thread for general game tips as well (tips that apply to all powers).
[center]I would ask that only tips be placed here, not debates or thanks or whatever. If you have a problem with or like a tip, write the author a PM and convince them, and they can edit their entry. That should keep the length of these to a minimum.
Tips that don't agree with other tips, however, are perfectly fine. Everyone is free to post their tips here.[/center]
"Parlez-vous français ?"
No? Well, you will! (a line Napoleon MIGHT have said)
France is what this game is all about. For the game to be enjoyable, France must be played acceptably.
So, the first tip is "Never bid too much for France as a rookie!" France is a lot of fun to play, but that nation also has a great deal of complicating factors involved in the playing of it.
It's important, as France, (just as with other powers) to keep in mind the political chart. In order to win, even WITHOUT having bid for the nation, France must average better than 9 political points per turn. With a 25+ point bid, the average France must maintain is closer to 10 VP per turn than even the difficult 9.
However, don't get the impression that you have no chance. In fact, it is rare for France to spend more than a couple of quarters outside of the dominant zone (9 VP per quarter, minimum). So, 9-10 per turn is certainly possible. In fact, I've seen France win the game and yet have lost almost every war she fought in! Yes, losing is bad. But, those piles of political points gained while in the process of losing go a long way.
Furthermore, one really good war cancels out a lot of smaller, bad ones.
The key for France is war, war, war. Napoleonic campaigns are not called "Napoleonic" for nothing. Napoleon was a brutal killing machine. As France, you must emulate this. Peace treaties are not going to make things work out like they need to.
To be a killing machine, France must understand and follow an adage a good friend of mine says: "Big stacks kill little stacks." While this is obviously not always true, it's true an awful lot of the time.
And, when it comes to big stacks, France has no equal. France can field a whopping 143 factors in a Napoleon-led army, and still maintain his 5-5 rating! Plus, he'll have 18 cavalry in that, virtually preventing the opponent any chance of getting cavalry superiority. The tools are there.
The problem is that battles like that don't happen very often, relatively speaking. Typically, France's 100 factors will be facing 75 in the opposing stack. Still, that's a sizable delta.
Why did I stop at 6 French corps? Couldn't Napoleon over-stack and hold 12 corps? Yes, he could. But, he would risk granting the other player a 0 modifier instead of -1, or a +1 instead of a 0. This should only be done if the circumstances clearly warrant it, not just "because".
So, keep Napoleon in the middle of the action, so he can grab his favorite half-dozen corps at a moment's notice, and then squash anything that gets in his way.
Next up: Diplomatic tactics.
[center]I would ask that only tips be placed here, not debates or thanks or whatever. If you have a problem with or like a tip, write the author a PM and convince them, and they can edit their entry. That should keep the length of these to a minimum.
Tips that don't agree with other tips, however, are perfectly fine. Everyone is free to post their tips here.[/center]
"Parlez-vous français ?"
No? Well, you will! (a line Napoleon MIGHT have said)
France is what this game is all about. For the game to be enjoyable, France must be played acceptably.
So, the first tip is "Never bid too much for France as a rookie!" France is a lot of fun to play, but that nation also has a great deal of complicating factors involved in the playing of it.
It's important, as France, (just as with other powers) to keep in mind the political chart. In order to win, even WITHOUT having bid for the nation, France must average better than 9 political points per turn. With a 25+ point bid, the average France must maintain is closer to 10 VP per turn than even the difficult 9.
However, don't get the impression that you have no chance. In fact, it is rare for France to spend more than a couple of quarters outside of the dominant zone (9 VP per quarter, minimum). So, 9-10 per turn is certainly possible. In fact, I've seen France win the game and yet have lost almost every war she fought in! Yes, losing is bad. But, those piles of political points gained while in the process of losing go a long way.
Furthermore, one really good war cancels out a lot of smaller, bad ones.
The key for France is war, war, war. Napoleonic campaigns are not called "Napoleonic" for nothing. Napoleon was a brutal killing machine. As France, you must emulate this. Peace treaties are not going to make things work out like they need to.
To be a killing machine, France must understand and follow an adage a good friend of mine says: "Big stacks kill little stacks." While this is obviously not always true, it's true an awful lot of the time.
And, when it comes to big stacks, France has no equal. France can field a whopping 143 factors in a Napoleon-led army, and still maintain his 5-5 rating! Plus, he'll have 18 cavalry in that, virtually preventing the opponent any chance of getting cavalry superiority. The tools are there.
The problem is that battles like that don't happen very often, relatively speaking. Typically, France's 100 factors will be facing 75 in the opposing stack. Still, that's a sizable delta.
Why did I stop at 6 French corps? Couldn't Napoleon over-stack and hold 12 corps? Yes, he could. But, he would risk granting the other player a 0 modifier instead of -1, or a +1 instead of a 0. This should only be done if the circumstances clearly warrant it, not just "because".
So, keep Napoleon in the middle of the action, so he can grab his favorite half-dozen corps at a moment's notice, and then squash anything that gets in his way.
Next up: Diplomatic tactics.