Newbie: Hv support (GE)
Posted: Mon Jan 14, 2008 9:58 pm
Hi, I'm doing my first Hv missile titan - it's supposed to sit at long range, launching volleys of death one after another, while buddies take on the hostile force. Thus, about 20-30p armour in each slot and as much firepower as possible.
The squad atm is 2 x R, 1 x L, 2 X H, including this model. I would export the other Hv titan too but don't know if that's possible when it's a squad's custom titan.
What I have so far is something like this:
I notice that I'm running out of slots but there's still quite a bit of free weight. I assume I should upgrade to a larger chassis (again!) to fit in all those launchers?
I'm downgrading my defensive systems - why does the halberd need them anyway, are they for higher difficulty levels when your squad is something better than my Regular? I could maybe upgrade the DCS or install a very small shield, though... The pilot (Puma) is supposed to develop high defensive systems skills. And downgrade scanner - don't need fast scans with the long reload time of missiles.
The LL should work at the shorter end of my typical engagement range, E is the secondary weapon type for the pilot (she is better with G though). I could add a 2nd LL if that makes sense (utilizes free heat capacity). It will also serve as a backup for short-range self defense or finishing off enemies in the end of the fight.
The squad atm is 2 x R, 1 x L, 2 X H, including this model. I would export the other Hv titan too but don't know if that's possible when it's a squad's custom titan.
What I have so far is something like this:
Titan Name: Halberd cncpt Long Range Heavy Titan
Chassis: Durania H1 Design: Lord Gek
----------------------------------------------------------------------
Weight: 131.5t (140t maximum) Height : 13 [meter]
Bmt : 33 (36 kph) Reduce Heat: -2.28C/sec.
Jmt : 10 (120 kph) for 57 secs Cost : 306389($)
Equipment:
----------------------------------------------------------------------
Component/Type/Location
Engine : CyberSys [Engine 3] [CT ]
HeatReg.: Delinit H4 [Heat 4]
Flares : FL Large [Flare2] [CT ]
D.C.S. : Repakoff [D.C.S.1] [CT ]
LifeSup.: Phillippi [Life 2] [Head]
Scanner : Mark X-S [Scan. 6] [LT ]
Computer: Mark BC-X [Comp. 6] [CBT ]
E.C.M. : Electra [E.C.M. 1] [LowT]
JumpPort: Mark MJ-I [Jump 6]
Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/Slots
[LA ] G.M.H. 2 RACK (032) [2]
[RT ] G.M.H. 4 RACK (024) [3]
[RA ] G.M.H. 2 RACK (032) [2]
[LT ] G.M.H. 2 RACK (016) [1]
[Head] LARGE LASER
Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Status/Points/mm
[Head] (13) Dullaroy HMAX 022 [032mm]
[RT ] (25) Titanium (S) 042 [077mm]
[CT ] (25) Dullaroy (S) 041 [059mm]
[CBT ] (15) Vicenium 026 [044mm]
[LT ] (25) Dullaroy 042 [061mm]
[RA ] (23) Vicenium 040 [067mm]
[LA ] (23) Vicenium 040 [067mm]
[LowT] (15) Vicenium (S) 045 [075mm]
[RL ] (21) Titanium 043 [079mm]
[LL ] (21) Titanium 043 [079mm]
Armor Index: 4.49 [Total APts/T]
Internal: 206 [APts]
External: 384 [APts] Max:[084mm]
Total Armor: 590 [APts]
JOCK requirements:
----------------------------------------------------------------------
Piloting: Heavy Titan incl. Jump
Weapons : G.M. Energy
Warfare : Defense Scanner Warfare(ECM)
Skills : D.C. Medic Ind.Fire
I notice that I'm running out of slots but there's still quite a bit of free weight. I assume I should upgrade to a larger chassis (again!) to fit in all those launchers?
I'm downgrading my defensive systems - why does the halberd need them anyway, are they for higher difficulty levels when your squad is something better than my Regular? I could maybe upgrade the DCS or install a very small shield, though... The pilot (Puma) is supposed to develop high defensive systems skills. And downgrade scanner - don't need fast scans with the long reload time of missiles.
The LL should work at the shorter end of my typical engagement range, E is the secondary weapon type for the pilot (she is better with G though). I could add a 2nd LL if that makes sense (utilizes free heat capacity). It will also serve as a backup for short-range self defense or finishing off enemies in the end of the fight.