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Research -- gasp!
Posted: Mon Jan 14, 2008 10:52 pm
by balto
I love you Matrix guys, I do. But I had to ask.., how come Gary did not put in that Research thing? I really loved that.
Anyway, I will get this when it comes out. It looks cool.
Thanks for everything.
RE: Research -- gasp!
Posted: Wed May 07, 2008 1:17 am
by bstarr
Research ruins ACW games. It makes them cheesy. That's my opinion anyway.
bs
RE: Research -- gasp!
Posted: Wed May 07, 2008 2:09 am
by Joel Billings
ORIGINAL: balto
I love you Matrix guys, I do. But I had to ask.., how come Gary did not put in that Research thing? I really loved that.
Anyway, I will get this when it comes out. It looks cool.
Thanks for everything.
Gary decided he wanted to incorporate the historical weaspons technology improvements and that's built into the game. Even so, they aren't huge changes during the war (unlike during WWII). The feeling was that allowing research would take away from the realism in this case instead of enhance it.
RE: Research -- gasp!
Posted: Wed May 07, 2008 5:54 am
by GShock
Union adv in weapons could be used in place of SIGINT and research pictures present in awd. I hope though that this historical adv, though cut out of players' moves, can be figuratively added in the later stages of the war where Union spencers and gatlings made a *huge* difference. Is there something like this? I.e. union fighting with +1 in 1864 ?
RE: Research -- gasp!
Posted: Wed May 07, 2008 6:52 am
by Joel Billings
Union cav gets an extra die in 1864 when attacking, as does Union artillery. The former due to the rifles, the latter due to advances in ammunition (I think that's what Gary told me).
RE: Research -- gasp!
Posted: Wed May 07, 2008 3:46 pm
by GShock
That's already more than enough to give Union the edge, great!!! (I love it that i already know what Gary is thinking when i post it and i'm not surprised he had already done it lol)
RE: Research -- gasp!
Posted: Wed May 07, 2008 4:58 pm
by Crimguy
Research is what killed it for me in Forge of Freedom. It changed the feel of the game to something more akin to HOI or a RTS.
RE: Research -- gasp!
Posted: Thu May 08, 2008 1:05 am
by Bo Rearguard
Ongoing funded research would seem a bit of a stretch for a CW game. 19th century innovations usually were the result of one man (like a Spencer or an Ericsson) with a brilliant new idea, not a lab full of guys in white suits with pocket protectors and slide rules demanding a few more dollars from the budget before they'll grant you radar. Usually the biggest hurdle faced back then was overcoming the conservative 'Old Guard' military types to get the new technology adapted.
RE: Research -- gasp!
Posted: Thu May 08, 2008 6:28 am
by GShock
It is true Crimson, but the research you see in the game is about supporting industrially what Spencer did. The Union had the mags, the rebels could only capture rifles and ammos but not produce the clips.
RE: Research -- gasp!
Posted: Thu May 08, 2008 11:56 am
by Grell
I'm glad there is no research, it is not the place for it.
Regards,
Greg