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Undo naval move after blockaderun ?

Posted: Wed Jan 16, 2008 12:44 pm
by eske
French fleets in Brest (15Hs, 8Ls + transport) succesfully wins a blockaderun against british fleet (10Ls).
Brit fleet retreats to Plymouth. French without the transport ends in Area 11 with 7 moves left.

Now - if i select only the french light fleet - and press undo move, it returns to Brest. Brit fleet remains in Plymouth.
That should not be posiible !
I can now load it with a corps.
If I move it out of Brest to area 11, the brit fleet in plymouth tries to intercept.
Can a fleet thats been retreated to a port attempt interception later in the same naval phase ?

RE: Undo naval move after blockaderun ?

Posted: Wed Jan 16, 2008 3:00 pm
by Monadman
ORIGINAL: eske

French fleets in Brest (15Hs, 8Ls + transport) succesfully wins a blockaderun against british fleet (10Ls).
Brit fleet retreats to Plymouth. French without the transport ends in Area 11 with 7 moves left.

Now - if i select only the french light fleet - and press undo move, it returns to Brest. Brit fleet remains in Plymouth.
That should not be posiible !
I can now load it with a corps.
If I move it out of Brest to area 11, the brit fleet in plymouth tries to intercept.
Can a fleet thats been retreated to a port attempt interception later in the same naval phase ?

eske,

We have that one fixed in the 1.01 patch. Thanks for the file – made it easier to confirm.

Richard

RE: Undo naval move after blockaderun ?

Posted: Wed Jan 16, 2008 8:46 pm
by Grognot
Does the undo also undo transport captures in 1.01 (fleet captures unescorted transports w/o battle, undo fleet move, transports are still prisoners) ?

RE: Undo naval move after blockaderun ?

Posted: Wed Jan 16, 2008 9:06 pm
by Monadman
ORIGINAL: Grognot

Does the undo also undo transport captures in 1.01 (fleet captures unescorted transports w/o battle, undo fleet move, transports are still prisoners) ?

No it didn’t. [:(]

Posted to list with file for 1.02. Thanks.

Richard

RE: Undo naval move after blockaderun ?

Posted: Wed Jan 16, 2008 10:42 pm
by zaquex
Correct me if im wrong but seems to me and with all right that you shouldnt be able to undo any move that directly interact with another powers units or have a direct consequense for any unit (eg: foraging ) at least thats how the game seem to treat other "interactions". In practical terms the possibility to undo this move is a bug while the still being captured issue is a consequense of the first bug.

RE: Undo naval move after blockaderun ?

Posted: Wed Jan 16, 2008 10:48 pm
by Monadman
ORIGINAL: zaquex

Correct me if im wrong but seems to me and with all right that you shouldnt be able to undo any move that directly interact with another powers units or have a direct consequense for any unit (eg: foraging ) at least thats how the game seem to treat other "interactions". In practical terms the possibility to undo this move is a bug while the still being captured issue is a consequense of the first bug.


That's correct, you should not be able to undo after interacting with another major power (and its controlled minors) and that is why it is a bug on the 1.02 list.

Richard