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Matrix or ?-Building a case for a saved game editor

Posted: Mon Jan 21, 2008 2:08 pm
by Buck Beach
I suspect one of the most frustrating aspects of the WITP experience (AI or PBEM) is to have to continually restart due to errata or program errors. Days, weeks, months of game play can be lost to this issue.

I have read through the forum that the decision not to allow a saved game editor is Matrix's. It has to be some sort of business decision because it doesn't seem to make much sense to dig in there heels to protect a "game in process" security issue.

It has been pretty well established that a large portion our gamers play AI games either exclusively or at least a majority of the time. Protection against a cheat against one's self seems redundant. So unless it boils down to Matrix trade secrets, that leaves the PBEM crowd and I would like to hear from them. Do you perceive that stopping the temptation offered to a potential cheating opponent is that severe as to not allow all the benefits being able to salvage destroyed games due to errors and or patches?

I hope others will add to this subject either pro or negative to help with the issue.

Boy do I over use the word issue.[:D]

RE: Matrix or ?-Building a case for a saved game editor

Posted: Mon Jan 21, 2008 2:27 pm
by Mike Scholl
Just a guess..., but I imagine the real "culprits" are 2by3 (the orginal designers) and whatever arraingement they have with Matrix.

RE: Matrix or ?-Building a case for a saved game editor

Posted: Mon Jan 21, 2008 2:31 pm
by wworld7
While I think I understand your concerns, IMHO while I wish there a way to handle database problems, I would rather deal with with restarts than this proposed solution.

RE: Matrix or ?-Building a case for a saved game editor

Posted: Mon Jan 21, 2008 2:33 pm
by Buck Beach
ORIGINAL: flipperwasirish

While I think I understand your concerns, IMHO while I wish there a way to handle database problems, I would rather deal with with restarts than this proposed solution.

We maybe saying the same thing, if a database editor could be applied to an on going game.

Hmm, maybe we are not saying the same thing. Are you saying we won't be able to modify the DB? Wow??

RE: Matrix or ?-Building a case for a saved game editor

Posted: Mon Jan 21, 2008 2:35 pm
by Buck Beach
ORIGINAL: Mike Scholl

Just a guess..., but I imagine the real "culprits" are 2by3 (the orginal designers) and whatever arraingement they have with Matrix.

Well I did say Matrix but it of course would apply to 2by3 or whomever.

RE: Matrix or ?-Building a case for a saved game editor

Posted: Mon Jan 21, 2008 10:14 pm
by DuckofTindalos
No saved game editors.

RE: Matrix or ?-Building a case for a saved game editor

Posted: Tue Jan 22, 2008 2:50 am
by Buck Beach
ORIGINAL: Terminus

No saved game editors.

You not wanting or needing one or there will be no such editor? I already know there is not one planned, the point of the thread is why there shouldn't be one. I guess it could be: It's is our game and we just don't want one. In that case subject closed.

RE: Matrix or ?-Building a case for a saved game editor

Posted: Tue Jan 22, 2008 3:46 pm
by Hoplosternum
I would like such an Editor. You could make changes or access to making changes password (needing both to agree) for PBEM games. But quite frankly it is not on the top of my list. Even for a WitP 2. A nice to have, nothing more. So if the Designers want to concentrate on other improvements thats fine by me.

But then I have not lost a game to a bug yet (though I have lost units here and there).

RE: Matrix or ?-Building a case for a saved game editor

Posted: Tue Jan 22, 2008 4:05 pm
by pompack
I have never lost a game and I have played dozens of AI games as well as PBEM. I always maintain ten turns of each AI game in the archive and I have never encountered a problem that could be solved by such an editor that could not be solved by replaying one or more turns.


RE: Matrix or ?-Building a case for a saved game editor

Posted: Tue Jan 22, 2008 4:52 pm
by Buck Beach
ORIGINAL: pompack

I have never lost a game and I have played dozens of AI games as well as PBEM. I always maintain ten turns of each AI game in the archive and I have never encountered a problem that could be solved by such an editor that could not be solved by replaying one or more turns.


I wasn't referring to losing a game as much as wanting to restart as a result of bug fixes, adjustments to model, or other revolations of the game through patches or in the case of mods tweeks etc.

RE: Matrix or ?-Building a case for a saved game editor

Posted: Tue Jan 22, 2008 5:55 pm
by wworld7
I misuderstood a little bit myself. But my response is still the same as above.