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Zipping of files

Posted: Fri Jan 25, 2008 12:41 pm
by gazfun
I know you have mentioned this to us in the past, about zipping Marshall, and it seems to be true, apart from other games Iam playing a 2 player and the exchange of files can be huge as you can imagine, and we have noticed that after a while these files can get corrupted.
Maybe if we reduce the compression that may help, what do say?

RE: Zipping of files

Posted: Fri Jan 25, 2008 1:00 pm
by DCWhitworth
In theory that should make no difference. ZIP should be a lossless compression technology unlike 'lossy' technologies like JPEG which actually (amongst other methods) discard data. It should be 100% reversible. Changing the compression ratio should only have the effect of trading off final file size against time taken.

I wonder if corruption of files is occurring during transfer or download ?

RE: Zipping of files

Posted: Fri Jan 25, 2008 8:05 pm
by MarshallEllis
We have seen that before in beta tests where game files could not be loaded after I received them. It seemed to come from the xfer.
 
 

RE: Zipping of files

Posted: Fri Jan 25, 2008 8:06 pm
by Soapy Frog
We have had no problems with zipped files in our current pbem game. I do not see why you cannot compress the pbm files, or at least make sure they arent friggen huge.

RE: Zipping of files

Posted: Fri Jan 25, 2008 8:12 pm
by MarshallEllis
I'm sure I could and maybe I'll get to that some time in the future.
They are pretty flat data structures for now.
Just thank God that they're not the actual saved games! :-)