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Ai Tests

Posted: Sat Jan 26, 2008 11:06 am
by Hard Sarge
okay that one went well

happy to say the AI won [:-]

little shocked at the date though, not sure why it blew though D-day so fast (I know I have been able to do so, and won even earlier, and I do see that the losses to AA were shocking, so it may of went very heavy into ground support combat, and was able to break the line)

found some simple things, like units that do not have plane types built yet (III/KG3, Epr Kdo 335, III/JG76 and such) that was a easy fix, just make sure of the starting dates (it may sound like something that should be easy to get right, but I am working with 4 main data bases, and about 11 sub data bases, some times the date I want, or think, is not the one that gets in)

Epr Kdo 262, that is a odd one, a test unit for the 262, that started before the Kommando Nowotny that most people know of, came in, well, it has no planes, so I made a 262A-0 model, and gave it a free 30 day build time, so the Kdo will be able to work, while still not being a major factor (and no the 262A-0 can not be built by the player)(some models I can make a preproduction model, and make a reseach build, and give a start and stop time, and then it is up to the AI or player to build the real model)

the AI went after the Oil Strat (it has a number of ones it can pick when it begins) and did well with it, totally crippling the Oil/Fuel production, with out even bothering with the AirCraft production

little things to work out, the night SE 109 did not change to what it is suppost to, but the SE 190 did, that is confusing, but, the AI was pretty short of 109s from most of what I was able see, so it may just never had enough in stock for the change over

more of a major thing, why was the AI short of 109s
(could be campaign issue, 43 start, the LW has time to build and while takes losses, normally builds more then it loses before the Allies are too strong, in 44, the Allies are already strong, and take the fight to the LW, and may be bleeding the 109s dry, before a good enough stock pile can be built up)

I have added more planes to the stockpile for both sides, to try and balance things out some
(got to think on this, need enough to be worthwhile, but can't be too many, or the player/AI, will just make major overhauls to his there units, which will in fact make them all the more weaker and prone to break)

BAF came in, and did what it was suppost to, but I got issues with it, something to laff about down the road, but I will leave it at that for now

overall a good test, and got most of the corrections in already, others need to talk with Harley about, but it is taking away from what I want to be working on :(


RE: Ai Tests

Posted: Sat Jan 26, 2008 2:51 pm
by Charest
Excellent news, everything is shaping up.

RE: Ai Tests

Posted: Sun Jan 27, 2008 11:56 am
by Hard Sarge
new test running

while I am working on my notes for the week

this time the AI is going for the AirCraft Production, losses are a lot heavier, but looks like they are doing good damage also

here is a shot of the raid screen from the LW side

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RE: Ai Tests

Posted: Sun Jan 27, 2008 11:59 am
by Hard Sarge
this is the afteraction report from the LW side

hmmm, hope that is FOW showing though, either that or the Allies took a massive pounding, raids lost more planes then they sent out :)

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RE: Ai Tests

Posted: Sun Jan 27, 2008 12:11 pm
by Hard Sarge
same info but from the Allied side

see the difference in intell

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RE: Ai Tests

Posted: Sun Jan 27, 2008 12:14 pm
by Hard Sarge
the target list from the LW side

I am impressed, that is better then I normally do ! (but then again I don't like taking losses)

one thing that is odd, if a site is turned into a Fac (damaged and taken out of production) it does not show as being part of the list, so does not count for the damage

so the LW has lost some 400 points or so, of EFACs, but only show 2% damage, so in this case, it is the numbers you are seeing, not the precent that is importent

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RE: Ai Tests

Posted: Sun Jan 27, 2008 12:17 pm
by Hard Sarge
and again, the same report from the Allied side

you may seen why, all the old timers, keep saying recon, the Allies are being mislead on the damage they have done



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RE: Ai Tests

Posted: Sun Jan 27, 2008 12:21 pm
by Hard Sarge
Oh My

I think we have made a monster, look at the Kassel area

woweeee



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RE: Ai Tests

Posted: Mon Jan 28, 2008 11:55 pm
by jcjordan
Kassel is setting of new Godzilla movie instead of normal LA, NY or Tokyo [:'(]

RE: Ai Tests

Posted: Tue Jan 29, 2008 12:50 am
by histgamer
Did you recon or are you getting bad reports so the damage isnt as bad as it looks cause ur not reconing enough?

RE: Ai Tests

Posted: Tue Jan 29, 2008 2:24 am
by Hard Sarge
well, it is a AI game, so not sure how well, the Recon was (did see that the AI was sending out alot of recon)



RE: Ai Tests

Posted: Sun Feb 03, 2008 1:03 pm
by Hard Sarge
lastest run on the 43 Campaign

the AI won again

middle of Jan 45, the Axis gave up

not overly happy with it, other then I now know the AI can at least hang with with the LW player (old game, a good LW player won the game by Jan/Feb 44, now it should give them a battle)

(Bad part right now, it is more brute force, then smart play, but...
first things first)

this one was a bloody slaughter, some 76000 planes lost

(which is a happy thing, the game can handle the losses, the production can handle the building and replacing of planes, I got issues with some of the AI replacement choices, but again, we getting there)

at least the tests are finally leading to corrections, early tests, pointed to everything, now it is pointing to mistakes, wrong thinking, forgotten things, or "issues"

oh well, got a list of things to go work on, and then crank it up again

this is one of the things that made me happy



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RE: Ai Tests

Posted: Sun Feb 03, 2008 2:10 pm
by Charest
At least the TA 152 can hold his ground, but you're right, an Allied player you find the game somewhat easy...

To be sure, though, you should make the test a couple of times, since it can be an odd result, even for the AI.

RE: Ai Tests

Posted: Sun Feb 03, 2008 4:39 pm
by Hard Sarge
LOL

well, remember, those units have been in combat all war long, they just changed to the 152 a bit ago

(as I been peeking, JG1 was the main killer all game long (think they were feasting on 2nd Tac)

roger on testing, in the last week or so, I have about 14 44 tests done, and about 5 43 tests
(which the 43 tests take twice as long, plus the hassle is, you have to break in and see what is going on, trying to just look at the end result, don't really tell you much, that you can use)

which you run the tests, then take notes of anything you see wrong, fix it, or set it aside to watch, then start another one

which before leaving for work last night, I saved the game, when it was in Sept 44, I want to go in and run the Allies myself for a bit, to see what is really going on

which earlier I was spending a lot of time on the BoBs, I know what i want and what I need, once I get it, then I can go back and be sure it works like I want

the biggest trouble with a game like this, now and way back when, is how long it is, nobody really knew what was going to happen in 45 before, until some guys with no lives played the game and got there (well, in my case, I only got to Jan 1st, 45)



RE: Ai Tests

Posted: Sun Feb 03, 2008 4:41 pm
by Hard Sarge
oh well, got to let the AI finish it's turn, and then try and take it over

I want to see the BAF in action

RE: Ai Tests

Posted: Sun Feb 03, 2008 6:27 pm
by Charest
I always wondered if someone was fool enough to actually make it all the way to may 1945. Personnaly, I made it to june 1944 only once, and I thought it was quite an accomplissement.

I can always offer you my help if you need more beta tester... ;)

RE: Ai Tests

Posted: Mon Feb 04, 2008 8:40 am
by Alfred
In old BTR, due to nature of scripted overrun of industry once the West Wall breaks, the resulting loss of industry points meant that Axis would lose in early April 1945.  IMHO, if the Axis player had not achieved a victory by Jan/Feb 1944, he was condemmed to a slow lingering death.  A draw was not a feasible option.
 
Alfred

RE: Ai Tests

Posted: Mon Feb 04, 2008 10:45 am
by wernerpruckner
Alfred,
as BtR is a simulation ( more or less ) Germany will not / can not win the war after a certain date.
 
If the game ends in April 45 depends on the playstyle from both players.
 
To advance the ground war you have to bomb the units as hard as possible, including their supply lines and ARM industry ( AFV and artillery as well as AA guns are build, INF the German player gets more or less free ).
It is possible to break through the Westwall in early 45 ( HS did this a way back in 2001/2002 ??? )
As soon as the frontline breaks, keep the pressure on, bomb the retreating units as hard as possible and they will move back quite fast.
 
To keep the numbers of the front units up as German player, you will have to keep them in good supply => AA on all the RRs to the front for air defence. It is also good to keep the units well supplied with AA guns.

RE: Ai Tests

Posted: Mon Feb 04, 2008 11:12 am
by Alfred
Swift,
 
I may have been a bit obtuse.  I was not complaining about BTR, nor in fact advising how to play BTR.  I was hopefully providing information in response to Charest's post of 3 Feb.  I am certain he will also appreciate your information regarding what happens in 1945.
 
Alfred

RE: Ai Tests

Posted: Mon Feb 04, 2008 12:00 pm
by Hard Sarge
Just in case, I have never broken the West Wall in any of my old BTR games, the games I won, were with the Wall Wall still in place

Alfred, I understand what you are saying

once the West Wall breaks, the game is going to be over

we need to know and work on the triggers, to be sure they match what the got now, does now, compared to what it had and did before