Quick Start Guide
Posted: Sun Jan 27, 2008 2:30 pm
A quick start guide showing basic unit placement, movement, supply, combat, diplomacy settings and economics would be very useful.
The amount of information can be staggering and looking through the manual is like reading War and Peace. Unfortunately the manual, as it stands, is nothing more than a manifesto of various conditions and rules with a seasoning of complex charts and tables. In my opinion it is more useful as a guide to how the game was programmed. To make matters worse, the manual has no index. A quick start guide would really help.
A description of the information on the various UI screens is highly recommended.
This problem is the single most important issue facing this game. Programming bugs and a special needs AI are important to address but we will lose the newcomers unless we address this issue as soon as possible. Maintaining and growing the fan base is critical for commercial success.
The lack of a coherent beginners guide could cause this game to die on the vine.
GSB
The amount of information can be staggering and looking through the manual is like reading War and Peace. Unfortunately the manual, as it stands, is nothing more than a manifesto of various conditions and rules with a seasoning of complex charts and tables. In my opinion it is more useful as a guide to how the game was programmed. To make matters worse, the manual has no index. A quick start guide would really help.
A description of the information on the various UI screens is highly recommended.
This problem is the single most important issue facing this game. Programming bugs and a special needs AI are important to address but we will lose the newcomers unless we address this issue as soon as possible. Maintaining and growing the fan base is critical for commercial success.
The lack of a coherent beginners guide could cause this game to die on the vine.
GSB