One Game Down
Posted: Sun Jan 27, 2008 8:02 pm
OK, I've rolled the Japanese up into Shortland, Rabaul, and Lae. They're starving and I have no real interest in going in after them. In fact, I'm pretty much done other than trying to lure their carriers out into open battle to polish them off. So I have a few observations/questions and impressions:
1. Assuming any sort of equal forces, are all carrier battles a mutual suicide pact? I can beat up their CVs and they can beat up mine but in the end both fleets always seem to suffer tragic losses that effectively put the CV's out of commission.
2. Amphibious assaults suck. It takes forever in the pre-LST days and even when I get them it is still a long haul to unload. The US put 11,000 marines ashore on day 1 at Lunga when it was still amateur hour. I tremble at the thought of how long that would take me.
3. Ground combat is a raft of frustrations. From slow move time to byzantine outcomes and statistics. I hate doing this. In that sense I guess they captured the feel of the plodding ground efforts in this part of the world and why you tried to avoid heavily defended locations.
4. As part of #1 CAP's are wildly ineffective for both sides and so tons of bombers always get through. I can send unescorted bombers (B25's) into Rabaul and of 8 7 will get through on a regular basis.
5. Good news that CAP's suck since flak is a $%^&#. Was flak really so good that almost every plane that attacked a TF got damaged or destroyed? Same thing with airbase attacks. Flak alone destroyed the experienced IJN Betty's
6. BB's and CA's have very little if any value. I though in the narrow waters there's be more surface combat play but since almost anywhere the surface combat units go is within LBA range for both sides they just become very expensive sitting ducks.
7. I apologize to the P39's. Those crappy fighters did more to help me win the game than any other units. Those forces flying out of PM and Rossel decimated IJN transport trying to keep Buna, Gili Gili and Lae supplies. The reason the IJN ran out of AK and AP units so fast was the effectiveness of those units at 100 feet.
8. Fighter sweeps seem under effective. Even at 100 feel the sweeps don't seem to chew up the number of planes on the ground one would think.
9. The AI doesn't seem to develop an effective anti-sub effort and what I did wasn't very useful either. I put a lot of SC's and PC's into dangerous waters to chase the SS's and they subs won.
10. I need to be a lot more patient overall. I get in a big hurry and this is a much slower game.
11. Supply is the point of the game but it is a huge task to properly micromanage the effort. I finally developed a simple strategy of sending massive amphibious forces. One a troop convoy the other a supply convoy. My goals was to put enough supply on the beach that I would stay ahead of the game and then only had to run in small AK's convoys under computer control.
12. Finally, does Australia not have trucks or rail lines? I hate having to keep Cooktown resupplied with ships and that my forces walk from Brisbane.
13. Finally, the Aussies contribute a lot of men and material to the fight but thanks to their very limited AP situation and how thing the USA stretches it is hard to use all of their forces.
1. Assuming any sort of equal forces, are all carrier battles a mutual suicide pact? I can beat up their CVs and they can beat up mine but in the end both fleets always seem to suffer tragic losses that effectively put the CV's out of commission.
2. Amphibious assaults suck. It takes forever in the pre-LST days and even when I get them it is still a long haul to unload. The US put 11,000 marines ashore on day 1 at Lunga when it was still amateur hour. I tremble at the thought of how long that would take me.
3. Ground combat is a raft of frustrations. From slow move time to byzantine outcomes and statistics. I hate doing this. In that sense I guess they captured the feel of the plodding ground efforts in this part of the world and why you tried to avoid heavily defended locations.
4. As part of #1 CAP's are wildly ineffective for both sides and so tons of bombers always get through. I can send unescorted bombers (B25's) into Rabaul and of 8 7 will get through on a regular basis.
5. Good news that CAP's suck since flak is a $%^&#. Was flak really so good that almost every plane that attacked a TF got damaged or destroyed? Same thing with airbase attacks. Flak alone destroyed the experienced IJN Betty's
6. BB's and CA's have very little if any value. I though in the narrow waters there's be more surface combat play but since almost anywhere the surface combat units go is within LBA range for both sides they just become very expensive sitting ducks.
7. I apologize to the P39's. Those crappy fighters did more to help me win the game than any other units. Those forces flying out of PM and Rossel decimated IJN transport trying to keep Buna, Gili Gili and Lae supplies. The reason the IJN ran out of AK and AP units so fast was the effectiveness of those units at 100 feet.
8. Fighter sweeps seem under effective. Even at 100 feel the sweeps don't seem to chew up the number of planes on the ground one would think.
9. The AI doesn't seem to develop an effective anti-sub effort and what I did wasn't very useful either. I put a lot of SC's and PC's into dangerous waters to chase the SS's and they subs won.
10. I need to be a lot more patient overall. I get in a big hurry and this is a much slower game.
11. Supply is the point of the game but it is a huge task to properly micromanage the effort. I finally developed a simple strategy of sending massive amphibious forces. One a troop convoy the other a supply convoy. My goals was to put enough supply on the beach that I would stay ahead of the game and then only had to run in small AK's convoys under computer control.
12. Finally, does Australia not have trucks or rail lines? I hate having to keep Cooktown resupplied with ships and that my forces walk from Brisbane.
13. Finally, the Aussies contribute a lot of men and material to the fight but thanks to their very limited AP situation and how thing the USA stretches it is hard to use all of their forces.