Novice HCE Questions
Posted: Mon Jan 28, 2008 11:36 pm
I have read the Harpoon 2 strategy guide and I still have some few questions. Forgive me if they sound obvious. I’m just learning about naval warfare and am trying to figure out a few things before I actually buy this game.
1) Does the manual have the typical amount/type of armaments that are on each type of plane, ship, and sub? Will it give the approximate range of the missile/torpedo and how it finds its targets (HARM, infrared, acoustic, laser, ect…)? It will be even harder to determine the saturation rate of a single ship, let alone a battle group unless we know what defenses the enemy has. Wikipedia is informative, but there’s no way to know whether that information is accurate, or more importantly if it’s accurate in relation to the game.
2) How do you do a battle damage assessment when the only assets you have are ships (CVN’s notwithstanding)? How do you do recon, at the beginning of a scenario, when you don’t have any air assets? Do you just choose a picket ship with adequate AAW defenses and send it out in a search pattern and have it turn on its radar briefly every few minutes?
3) Is HCE suited for beginners? There is so much information in the strategy guide that I wonder if I will end up being overwhelmed.
4) The strategy guide had said it was good to try to attack from several different directions at the same time to overwhelm the enemy ship’s defenses. But then it also said that you should try to fire all of your missiles at one specific point of a ship or battle group to ensure that your attack will be more than the saturation rate. Is it just me or do these ideas seem to contradict themselves?
5) How difficult/tedious is it to achieve simultaneous time on top (stop) on an enemy ship/battle group? Is there some automation to help, or do you have to detail the altitude for all planes and missiles along with the launch times, points, and directions of you strike plan?
6) How feasible is it for a surface ship to avoid a torpedo that has been fired from an enemy sub that has penetrated your inner screen?
7) How well do your subs follow the exclusion zones when they are on patrol? How would you know if one of your subs is firing a torpedo against an enemy sub, or if it was an enemy sub firing a torpedo at your surface ships? It would be unfortunate to mistake one of your subs for an enemy while conducting ASW.
8) When one of your ships damaged to the point that sinking is inevitable do you send another ship towards the sinking one to pick up survivors, or is it every ship for themselves? Is there anyway to direct the crew to try to repair the damaged ship so it is seaworthy?
9) How would you include your subs in strike planning if you rarely have contact with them?
10) Is there a strategy guide for HCE?
1) Does the manual have the typical amount/type of armaments that are on each type of plane, ship, and sub? Will it give the approximate range of the missile/torpedo and how it finds its targets (HARM, infrared, acoustic, laser, ect…)? It will be even harder to determine the saturation rate of a single ship, let alone a battle group unless we know what defenses the enemy has. Wikipedia is informative, but there’s no way to know whether that information is accurate, or more importantly if it’s accurate in relation to the game.
2) How do you do a battle damage assessment when the only assets you have are ships (CVN’s notwithstanding)? How do you do recon, at the beginning of a scenario, when you don’t have any air assets? Do you just choose a picket ship with adequate AAW defenses and send it out in a search pattern and have it turn on its radar briefly every few minutes?
3) Is HCE suited for beginners? There is so much information in the strategy guide that I wonder if I will end up being overwhelmed.
4) The strategy guide had said it was good to try to attack from several different directions at the same time to overwhelm the enemy ship’s defenses. But then it also said that you should try to fire all of your missiles at one specific point of a ship or battle group to ensure that your attack will be more than the saturation rate. Is it just me or do these ideas seem to contradict themselves?
5) How difficult/tedious is it to achieve simultaneous time on top (stop) on an enemy ship/battle group? Is there some automation to help, or do you have to detail the altitude for all planes and missiles along with the launch times, points, and directions of you strike plan?
6) How feasible is it for a surface ship to avoid a torpedo that has been fired from an enemy sub that has penetrated your inner screen?
7) How well do your subs follow the exclusion zones when they are on patrol? How would you know if one of your subs is firing a torpedo against an enemy sub, or if it was an enemy sub firing a torpedo at your surface ships? It would be unfortunate to mistake one of your subs for an enemy while conducting ASW.
8) When one of your ships damaged to the point that sinking is inevitable do you send another ship towards the sinking one to pick up survivors, or is it every ship for themselves? Is there anyway to direct the crew to try to repair the damaged ship so it is seaworthy?
9) How would you include your subs in strike planning if you rarely have contact with them?
10) Is there a strategy guide for HCE?