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New to CC: MT.

Posted: Thu Jan 31, 2008 9:00 pm
by Lutjekabal
Im wondering, since there are no campagins, why is it you can choose any unit you want to add to your force on a map? Nothing hinders my from using 70% tanks, why should I even bother to use a more lightly armored tank? And whats the idea with the 1 man squad like "Designated Maksman"? [:)]

Im used to play CC5, but this seems to be a nice game, I just dont really get the balance system in it.

RE: New to CC: MT.

Posted: Fri Feb 01, 2008 1:22 am
by Andrew Williams
Challenge your self.

take the marksman... give OpFor 15 teams.

If you want a walkover take 15 tanks.

RE: New to CC: MT.

Posted: Fri Feb 01, 2008 11:39 am
by Lutjekabal
Well ok, but how does this all balance out when you are choosing force pools in multiplayer games?
I mean, couldnt there be a point based system for units (ala Warhammer style) which you could enable/disable before setting up the game, like on the screen where you choose side)?
And the army points given to each side on a map would be at the value of the original units in that map, plus some more "army points" if map designer choosed so.[&:]

RE: New to CC: MT.

Posted: Fri Feb 01, 2008 1:00 pm
by Perturabo
ORIGINAL: Lutjekabal
Im used to play CC5, but this seems to be a nice game, I just dont really get the balance system in it.
That's because (sadly) there isn't one. The only way to balance it is to make a scenario with fixed forcepools.

RE: New to CC: MT.

Posted: Fri Feb 01, 2008 5:55 pm
by Lutjekabal
ORIGINAL: Perturabo
ORIGINAL: Lutjekabal
Im used to play CC5, but this seems to be a nice game, I just dont really get the balance system in it.
That's because (sadly) there isn't one. The only way to balance it is to make a scenario with fixed forcepools.

Then im sure a point system as I mentioned would be a good initiation for making the game more open to players looking for a good time.[;)]