A new way to play scenarios intended for AI control
Posted: Sat Feb 02, 2008 9:40 am
I propose to create first turns for the scenarios designed for AI control of Japan (AIO, CAIO and MAIO) -
using settings for "computer controlled Japan"
so that
1) Things which cannot be set in the editor by a modder can be set before the first player entries occur
2) Things which should be set a certaing way (e.g Allied aircraft factories which are for aircraft in R&D status
are turned off) will start that way. This means (a) a player need not bother to make these settings; (b)
a player need not even know what they are and will still get them automatically.
3) The AI controlled Japan side can be more completely set up than is ever possible loading a scenario normally
4) The player controlled Allied side can be partially set up in a sence never possible loading a scenario normally -
saving a good deal of the first turn drudgery
The Allied player still SHOULD go in an make changes BEFORE executing the turn, but only to the Allied side.
After creating these turns, I will distribute game save files for each scenario - one in which the Japanese player
turn is closed but the Allied player turn remains open - so the player starts by entering first turn Allied move information.
Comments are solocited: if no one would ever use this, there is no reason to do it.
using settings for "computer controlled Japan"
so that
1) Things which cannot be set in the editor by a modder can be set before the first player entries occur
2) Things which should be set a certaing way (e.g Allied aircraft factories which are for aircraft in R&D status
are turned off) will start that way. This means (a) a player need not bother to make these settings; (b)
a player need not even know what they are and will still get them automatically.
3) The AI controlled Japan side can be more completely set up than is ever possible loading a scenario normally
4) The player controlled Allied side can be partially set up in a sence never possible loading a scenario normally -
saving a good deal of the first turn drudgery
The Allied player still SHOULD go in an make changes BEFORE executing the turn, but only to the Allied side.
After creating these turns, I will distribute game save files for each scenario - one in which the Japanese player
turn is closed but the Allied player turn remains open - so the player starts by entering first turn Allied move information.
Comments are solocited: if no one would ever use this, there is no reason to do it.