Major Power Exceptions
Posted: Mon Feb 04, 2008 12:14 am
I made a list for myself of rules exceptions for each major power. Each MP seems to have special abilities or restrictions, and while most are obvious some are not. At one point I thought about asking, but best way to learn something is to teach a class. I may be missing a few, but here's my list.
FRANCE
- may choose to change the order that they wish to move during the next land phase
- has extremely large corps and good leaders
- has the use of an artillery corps
- has a cavalry leader (Murat)
- corps (including artillery and some minor allies) have a movement allowance of “4”
- two or more guard factors may be used to attempt to increase the morale level by “+2”
- infantry has 4 morale
- Napoleon gets extra +1 pp for victories; loses extra -2 for losses
- may create the Confederation of the Rhine
- may create the Ottoman Empire
GREAT BRITAIN
- may choose to change the order that they wish to move during the next naval phase
- fleets add one to the wind gauge result and a further one if Nelson is present
- fleets add one to the naval combat resolution
- Nelson gets extra +1 pp for victories; loses extra -1 for losses
- guard factors may not be committed for morale level shifts
- infantry has 4.5 morale
- may choose which major power they will allow to trade
- may trade with any eligible ports, but only if the major power controlling the port also wishes to trade
- receives additional money points for trade with its colonies
- may settle peace with America
- can capture the yearly Spanish gold convoy
- may spend up to one third of the victory points gained during a quarter to subtract that same number of victory points from the total victory points of any ONE major power with which Great Britain is currently at war
- wins if no player reaches the required victory level by the end of a campaign game
- may create the Ottoman Empire
SPAIN
- receives special land forces (guerrillas) when invaded by an enemy
- guerrillas have a movement allowance of one area (regardless of terrain)
- guard factors may not be committed for morale level shifts
- receives money from a yearly gold convoy from Spanish overseas colonies
- may create the Ottoman Empire
PRUSSIA
- fleets subtract one from the naval combat resolution
- freikorps counter may be placed in the Berlin area, if that area is under home nation control and the city is unbesieged, starting in the March, 1813
- freikorps have a movement allowance of “5”
- new freicorps may be placed on map during December levy step
- has a cavalry leader (Blucher)
- may save excess manpower
- may create the Confederation of the Rhine
- controls Masovia at start of game, required to create Poland
TURKEY
- feudal corps (infantry and cavalry) start the game at full strength in feudal infantry or cavalry factors
- full strength feudal corps may be placed on map during December levy step
- may “stand down” any or all unbesieged feudal corps during Land Phase without altering their army factor strengths
- any feudal corps that stands down may be placed back on the map during any later Land Phase
- may purchase army factors and ships only for the Janissary, Imperial Cavalry and Nizami-Cedid corps and fleets
- has a cavalry leader (Kushanz Ali)
- side’s final morale level may be increased by “+1” if commanded by a Turkish leader, and only if the Turks picked the Assault or Escalated Assault chit against Counter Attack or Escalated Counter Attack
- may not build militia infantry
- may not build any guard factors
- may create the Ottoman Empire
- if Turkey controls the Ottoman Empire, the morale value of every Ottoman Empire corps becomes “2.0” for infantry and “3.0” for cavalry
- if Turkey controls the Ottoman Empire, at the conclusion of the December Economic Phase, any unspent Ottoman Empire money points are added as “tribute” to Turkey’s remaining money points instead of being lost
RUSSIA
- has the use of an artillery corps
- may place one cossack counter in any Russian-controlled “cossack province”
- new cossacks may be placed on map during December levy step
- cossacks have a movement allowance of “5”
- two or more guard factors may be used to attempt to increase the morale level by “+2”
- defender’s final morale level may be increased by “+1” if commanded by a Russian leader, and only if the Russians picked the Defend chit against Probe, Assault or Escalated Assault
AUSTRIA
- fleets subtract one from the naval combat resolution
- freikorps counter may be placed in the Vienna area, if that area is under home nation control and the city is unbesieged, starting in the March, 1809
- new freicorps may be placed on map during December levy step
- light infantry and freikorps have a movement allowance of “5”
- has two insurrection corps available immediately after an enemy corps, cossack, or freikorps has entered an area in an Austrian province
- may place the Tyrol corps in any Tyrol area that does not contain an enemy corps if a major power to which the Tyrol province has been ceded goes to war with Austria
- an Austrian commander may add “+1” to Combat Resolution Chart, and only if the Austrians picked the Cordon chit against Echelon
- may create the Confederation of the Rhine
[Updated with additional information as replies come in. I keep learning new things. Thanks!]
FRANCE
- may choose to change the order that they wish to move during the next land phase
- has extremely large corps and good leaders
- has the use of an artillery corps
- has a cavalry leader (Murat)
- corps (including artillery and some minor allies) have a movement allowance of “4”
- two or more guard factors may be used to attempt to increase the morale level by “+2”
- infantry has 4 morale
- Napoleon gets extra +1 pp for victories; loses extra -2 for losses
- may create the Confederation of the Rhine
- may create the Ottoman Empire
GREAT BRITAIN
- may choose to change the order that they wish to move during the next naval phase
- fleets add one to the wind gauge result and a further one if Nelson is present
- fleets add one to the naval combat resolution
- Nelson gets extra +1 pp for victories; loses extra -1 for losses
- guard factors may not be committed for morale level shifts
- infantry has 4.5 morale
- may choose which major power they will allow to trade
- may trade with any eligible ports, but only if the major power controlling the port also wishes to trade
- receives additional money points for trade with its colonies
- may settle peace with America
- can capture the yearly Spanish gold convoy
- may spend up to one third of the victory points gained during a quarter to subtract that same number of victory points from the total victory points of any ONE major power with which Great Britain is currently at war
- wins if no player reaches the required victory level by the end of a campaign game
- may create the Ottoman Empire
SPAIN
- receives special land forces (guerrillas) when invaded by an enemy
- guerrillas have a movement allowance of one area (regardless of terrain)
- guard factors may not be committed for morale level shifts
- receives money from a yearly gold convoy from Spanish overseas colonies
- may create the Ottoman Empire
PRUSSIA
- fleets subtract one from the naval combat resolution
- freikorps counter may be placed in the Berlin area, if that area is under home nation control and the city is unbesieged, starting in the March, 1813
- freikorps have a movement allowance of “5”
- new freicorps may be placed on map during December levy step
- has a cavalry leader (Blucher)
- may save excess manpower
- may create the Confederation of the Rhine
- controls Masovia at start of game, required to create Poland
TURKEY
- feudal corps (infantry and cavalry) start the game at full strength in feudal infantry or cavalry factors
- full strength feudal corps may be placed on map during December levy step
- may “stand down” any or all unbesieged feudal corps during Land Phase without altering their army factor strengths
- any feudal corps that stands down may be placed back on the map during any later Land Phase
- may purchase army factors and ships only for the Janissary, Imperial Cavalry and Nizami-Cedid corps and fleets
- has a cavalry leader (Kushanz Ali)
- side’s final morale level may be increased by “+1” if commanded by a Turkish leader, and only if the Turks picked the Assault or Escalated Assault chit against Counter Attack or Escalated Counter Attack
- may not build militia infantry
- may not build any guard factors
- may create the Ottoman Empire
- if Turkey controls the Ottoman Empire, the morale value of every Ottoman Empire corps becomes “2.0” for infantry and “3.0” for cavalry
- if Turkey controls the Ottoman Empire, at the conclusion of the December Economic Phase, any unspent Ottoman Empire money points are added as “tribute” to Turkey’s remaining money points instead of being lost
RUSSIA
- has the use of an artillery corps
- may place one cossack counter in any Russian-controlled “cossack province”
- new cossacks may be placed on map during December levy step
- cossacks have a movement allowance of “5”
- two or more guard factors may be used to attempt to increase the morale level by “+2”
- defender’s final morale level may be increased by “+1” if commanded by a Russian leader, and only if the Russians picked the Defend chit against Probe, Assault or Escalated Assault
AUSTRIA
- fleets subtract one from the naval combat resolution
- freikorps counter may be placed in the Vienna area, if that area is under home nation control and the city is unbesieged, starting in the March, 1809
- new freicorps may be placed on map during December levy step
- light infantry and freikorps have a movement allowance of “5”
- has two insurrection corps available immediately after an enemy corps, cossack, or freikorps has entered an area in an Austrian province
- may place the Tyrol corps in any Tyrol area that does not contain an enemy corps if a major power to which the Tyrol province has been ceded goes to war with Austria
- an Austrian commander may add “+1” to Combat Resolution Chart, and only if the Austrians picked the Cordon chit against Echelon
- may create the Confederation of the Rhine
[Updated with additional information as replies come in. I keep learning new things. Thanks!]