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Scenario Approval help needed

Posted: Mon Feb 04, 2008 12:19 pm
by Vic
Hi everyone,

I think i could need some help with approving scenarios. It is quite time intensive to check if they unzip properly, if they are playable against AI (if designer claims so), if they are playable at all...

so what i was thinking was giving 3 or 4 players deputee rights for approving scenarios on the scenariobank.

i guess the best method would be to approve a scenario if at least 2 deputees agree and none disagrees with the approval to make it so.

so for the big question: is anybody interested in holding the great power of scenario approval?

If so please send:

1. a short description of the basis on which you will approve and dissaprove scenarios
2. your communitywebsite name

to vic@xs4all.nl

Kind regards,
Vic

RE: Scenario Approval help needed

Posted: Mon Feb 04, 2008 8:15 pm
by SlowHand
I am not volunteering to be a Deputy.
 
But I have a suggestion: aside from having your 4 Deputies, how about having a group of "Scenario Play Testers" who would assist the Deputies by playing the scenarios vs the AI and PBEM amongst themselves?  Perhaps about 10-12 AT players who could be selected by the Deputies, once you have your 4 (thus not adding to Vic's workload)? This would give your Deputies more feedback to work with, more opportunities to spot "holes," and ease their workload some (though adding a slight administrative burden). Just a thought. No reply necessary.

RE: Scenario Approval help needed

Posted: Wed Feb 06, 2008 8:06 am
by Vic
I have got 3 applications in so far.
 
Please email me before end of the weekend / start of next week.
 
kind regards,
Vic

RE: Scenario Approval help needed

Posted: Fri Feb 08, 2008 6:36 pm
by Vic
bump

RE: Scenario Approval help needed

Posted: Sun Feb 10, 2008 11:18 am
by Vic
Ok i picked ironcrom, jim_h and rick. I gave them scenario approval rights on the scenariobank.