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6 Player Great Patriotic War
Posted: Wed Feb 06, 2008 9:12 am
by JAMiAM
Here's the open AAR thread for the 6 Player Great Patriotic War game, detailed in
this thread
AGN opens the game with a typical Blitz, destroying most Soviet frontline forces, except those pocketed, out of supply, and soon to be mopped up by the German infantry reserves. Total losses were 17 Rifle, which was about half as many as were set to produce on the first turn. Open roads to the Dvina crossings beckon the Schwerpunkten. Other than the results shown in the screenshot, the only other action was some minesweeping of Riga harbor, by the Kriegsmarine and Finnish destroyer flotilla.

RE: 6 Player Great Patriotic War
Posted: Wed Feb 06, 2008 11:06 am
by BULLDOGINTHEUK
An expected good start for the Germans [:(].
RE: 6 Player Great Patriotic War
Posted: Wed Feb 06, 2008 1:22 pm
by jjdenver
Interesting first turn for AGN. The turns are shorter than the other Russia 41 scenario yet the results here are better in terms of losses. In the previous scenario more Soviets troops would survive turn 1 than are shown here surviving, and the turn 1 in that scenario represents a month rather than a week.
RE: 6 Player Great Patriotic War
Posted: Wed Feb 06, 2008 11:45 pm
by 03_walk_alot
AG Center

RE: 6 Player Great Patriotic War
Posted: Thu Feb 07, 2008 12:35 am
by Captain Cruft
I see labels aren't on
RE: 6 Player Great Patriotic War
Posted: Thu Feb 07, 2008 12:40 am
by Barthheart
Too bad.... it's hard for us popcorn eaters to tell where on the map the pics are from....

RE: 6 Player Great Patriotic War
Posted: Thu Feb 07, 2008 1:27 am
by jjdenver
Yeah I like labels too - oh well - next game.
RE: 6 Player Great Patriotic War
Posted: Thu Feb 07, 2008 3:18 am
by JAMiAM
Sorry about the labels, but I did not want to edit the scenario to enable anything. The temptation to give myself 20 extra production cities might have been too great...[;)]
Speaking of production, I notice that though Helsinki can build ships, no other German cities can. Seems to me that Konigsberg (or perhaps Stettin) should be able to, should the urge to do so, possess an otherwise sane German player.
RE: 6 Player Great Patriotic War
Posted: Fri Feb 08, 2008 11:17 pm
by Captain Cruft
AGS Turn 1
After a bit of a barf-up with email, we continue ...
Pz Grp I is trying to prise it's way through the Soviet blanket to the NE of Lvov, thus pocketing the troops there who can be mopped by 17th Army. Meanwhile to the north 6th Army has crossed the river and is making steady progress.
Most importantly (though not shown), I managed to get most of the Romanians across the river without too many losses. It's a bit tricky down there ...
RE: 6 Player Great Patriotic War
Posted: Sat Feb 09, 2008 5:52 am
by lomyrin
I just saw version 3 of the game available for download. Should we all update from version 2 ?
Lars
RE: 6 Player Great Patriotic War
Posted: Sat Feb 09, 2008 6:04 am
by JAMiAM
ORIGINAL: lomyrin
I just saw version 3 of the game available for download. Should we all update from version 2 ?
Lars
It won't affect the game that we have already started. We would have to start over to take advantage of any changes.
RE: 6 Player Great Patriotic War
Posted: Sat Feb 09, 2008 10:20 pm
by JAMiAM
AGN clears the last visible Soviets west of the Dvina River, and are ready to breach that barrier in the next turn. Especially gratifying was the destruction of the Soviet Heavy and Medium Tanks attempting to block the way to Riga.

RE: 6 Player Great Patriotic War
Posted: Sat Feb 09, 2008 10:22 pm
by JAMiAM
I know it won't last forever, but it's good to see that the loss ratios are still highly favorable.

RE: 6 Player Great Patriotic War
Posted: Sat Feb 09, 2008 10:27 pm
by JAMiAM
First partisan attacks were witnessed. Obviously, some disgruntled citizens of Kaunus had fallen for the lies of the Soviet Propaganda machine, and armed with pitchforks and sickles, attempted to storm the local commander's HQ. They were cut down without mercy.
Turn 2 to AGC. Last one to cross the Volga is a rotten egg!
RE: 6 Player Great Patriotic War
Posted: Sat Feb 09, 2008 10:28 pm
by jjdenver
Soviet center was absolutely devastated in turn 1 - the Germans in this scenario move so fast and fight so hard - it's true Blitzkrieg. Very scary.
RE: 6 Player Great Patriotic War
Posted: Sat Feb 09, 2008 10:33 pm
by SMK-at-work
As long as the Germans have their historic supply problems then it should all still be good........
RE: 6 Player Great Patriotic War
Posted: Sun Feb 10, 2008 7:13 am
by serg3d1
ORIGINAL: JAMiAM
AGN clears the last visible Soviets west of the Dvina River, and are ready to breach that barrier in the next turn. Especially gratifying was the destruction of the Soviet Heavy and Medium Tanks attempting to block the way to Riga.
Wow, you reproduced Rossenaij tank battle!
RE: 6 Player Great Patriotic War
Posted: Sun Feb 10, 2008 5:20 pm
by 03_walk_alot
Turn 2 to AGS.
RE: 6 Player Great Patriotic War
Posted: Sun Feb 10, 2008 7:23 pm
by Captain Cruft
AGS Turn 2 complete. Steady progress.
The Soviet general seems to be adopting a stand and fight strategy. This area is about the only one of the three where that might work ... I'm making sure the Schwerpunkt doesn't get bogged down though. Or at least not until we get to the Dneiper anyway
RE: 6 Player Great Patriotic War
Posted: Sun Feb 10, 2008 7:33 pm
by BULLDOGINTHEUK
Report from Russian Southern Front:[/align] [/align]Devastating losses have been reported by all army commanders. The enemy seems to have overwhelming power and are driving deep into our territory whilst our forces are very small in comparison and unable to put up any kind of fight. [/align] [/align]We are retreating to try and save what we can [:(]. [/align]