Challenge to Trollelite:
Posted: Sat Feb 09, 2008 5:20 pm
Well consider this a challenge to a game. You say you want a game which will go the distance and in which the Japanese have an ability to continue fighting into 1944 and 45. You also say that a true warrior shouldn't be afraid to play the weaker side. Japan is the weaker side in-game but in my Empires Ablaze mod it is significantly strengthened, particularly in 1944 and 45 in order to keep things competitive. I'm already playing a game with jagdfluger as the Allies. I believe the Allies are a bit too weak in 1942 in this mod and so have strengthened them a little and weakened Japan a little in the newest version of the mod ( due for release this weekend ).
My proposal to you is this... I need to test the mod again playing as Japan. I'm already playing Allies and have strengthened the Allies in this new version of the mod. I am challenging you to take on the scenario I did ( except with a stronger Allies and weaker Japan than in my version of the game ) using the same rules as I'm operating under in my game vs jagdfluger.
So, in effect I'll be playing Allies against Jagdfluger and playing Japan against you. You will be commanding an Allied side significantly stronger than my Allied side vs jagdfluger and I will be playing a Japan which has been weakened from the Japan jagdfluger plays. So, you should have an easier time of it than I am having as the Allies as your position will be strong than mine and mine will be weaker than jagdfluger's. Notwithstanding this I expect Japan to be competitive into 1944 and 1945
In any case I have 6 rules - 3 of which are purely to account for code issues and 3 of which have to do with game balance:
1. No dive-bombers can attack naval targets above 25,000 feet.
2. High-altitude kamikaze attacks cannot be higher than 25,000 feet.
3. Aden is off-limits to invasion - everything else can be invaded including CONUSA.
4. No aerial mining by allies as the Japanese cannot intercept it - code bug.
5. G9Ms cannot be used for port attacks --- their torpedoes would just dive into the bottom of the harbour.
6. Me-264 Behemoths CANNOT fly below 20,000 feet --- this is nothing to do with history but has to do with hit rates and game code issues.
As to the myriad rules you listed on your call for players in this forum:
1. No 4-engine bombers under 15,000 feet. I do not wish for this rule. If it can fly high then feel free to use it at high altitude as its accuracy will suck. this is realistic. Limiting it is unrealistic.
2. No B-29 under 20,000 feet or in anti-shipping roles. Well, again, B-29s could fly under 20,000 feet and could be used against shipping so this rule prevents behaviour which was possible. As such I do not wish for this rule.
3. Bombers must operate below 30,000 feet. No I disagree. If they can fly high then they should be allowed to.
All 3 of these rules cripple the Allies more than the Japanese. As such removing them would benefit, you, the Allied player.
Strategic bombing:
No limitations on strategic bombing targets, altitute etc.
PTs:
No limitation on PTs.
No limitations on ASW groups. Allies can use as many ships as they want as can the Japanese.
Re: Combining AKs, Aps etc into one TF while they are loading/unloading - that seems sensible and as it avoids exploitation of a game bug I'd be happy enough to have this rule although if you don't want it that's cool too.
Soviet restrictions:
If you want we can agree a time before which the Soviets won't enter the war. Up until that time the Soviets cannot redeploy their forces, move subs out of port etc or allow Allied units to transit their territory.
Chinese forces:
No restriction on Chinese forces although, obviously, you should PP for any Chinese forces you move out of China. Once you pay the PP you can move the Chinese units wherever you want.
No restriction on Allied offensives in the North Pacific. This is completely ahistorical. If you want to try to invade there then feel free to do so.
Carrier Aviation:
In this mod the Allies get Corsairs on CVs from January 1943 so that's just the way it is.
Limitations on planes IJN subs can operate. Well, this is limited by upgrade path so I don't see a problem.
Sub landings --- I don't see any valid reason for this limitation, especially where it doesn't allow UMSC raider units to conduct sub-borne landings --- something they actually DID.
Limitations on airborne units attacking multiple base on the same turn... I don't agree with this. If you want to waste your airborne units foolishly then you should be allowed to do so. No rule should stop you from being foolish, common sense should stop you from being foolish.
P.s. This mod features no CV respawns so if the Allies lose CVs then they remain lost forever. This helps keep Japan competitive in 1944-45
Come back to me with any counter-proposals you might have and we can take things from there. I do NOT have time for 3 games and won't abandon my game vs jagdfluger BUT I will happily play a game against you which pretty closely mirrors my game vs Jagdfluger.
My proposal to you is this... I need to test the mod again playing as Japan. I'm already playing Allies and have strengthened the Allies in this new version of the mod. I am challenging you to take on the scenario I did ( except with a stronger Allies and weaker Japan than in my version of the game ) using the same rules as I'm operating under in my game vs jagdfluger.
So, in effect I'll be playing Allies against Jagdfluger and playing Japan against you. You will be commanding an Allied side significantly stronger than my Allied side vs jagdfluger and I will be playing a Japan which has been weakened from the Japan jagdfluger plays. So, you should have an easier time of it than I am having as the Allies as your position will be strong than mine and mine will be weaker than jagdfluger's. Notwithstanding this I expect Japan to be competitive into 1944 and 1945
In any case I have 6 rules - 3 of which are purely to account for code issues and 3 of which have to do with game balance:
1. No dive-bombers can attack naval targets above 25,000 feet.
2. High-altitude kamikaze attacks cannot be higher than 25,000 feet.
3. Aden is off-limits to invasion - everything else can be invaded including CONUSA.
4. No aerial mining by allies as the Japanese cannot intercept it - code bug.
5. G9Ms cannot be used for port attacks --- their torpedoes would just dive into the bottom of the harbour.
6. Me-264 Behemoths CANNOT fly below 20,000 feet --- this is nothing to do with history but has to do with hit rates and game code issues.
As to the myriad rules you listed on your call for players in this forum:
1. No 4-engine bombers under 15,000 feet. I do not wish for this rule. If it can fly high then feel free to use it at high altitude as its accuracy will suck. this is realistic. Limiting it is unrealistic.
2. No B-29 under 20,000 feet or in anti-shipping roles. Well, again, B-29s could fly under 20,000 feet and could be used against shipping so this rule prevents behaviour which was possible. As such I do not wish for this rule.
3. Bombers must operate below 30,000 feet. No I disagree. If they can fly high then they should be allowed to.
All 3 of these rules cripple the Allies more than the Japanese. As such removing them would benefit, you, the Allied player.
Strategic bombing:
No limitations on strategic bombing targets, altitute etc.
PTs:
No limitation on PTs.
No limitations on ASW groups. Allies can use as many ships as they want as can the Japanese.
Re: Combining AKs, Aps etc into one TF while they are loading/unloading - that seems sensible and as it avoids exploitation of a game bug I'd be happy enough to have this rule although if you don't want it that's cool too.
Soviet restrictions:
If you want we can agree a time before which the Soviets won't enter the war. Up until that time the Soviets cannot redeploy their forces, move subs out of port etc or allow Allied units to transit their territory.
Chinese forces:
No restriction on Chinese forces although, obviously, you should PP for any Chinese forces you move out of China. Once you pay the PP you can move the Chinese units wherever you want.
No restriction on Allied offensives in the North Pacific. This is completely ahistorical. If you want to try to invade there then feel free to do so.
Carrier Aviation:
In this mod the Allies get Corsairs on CVs from January 1943 so that's just the way it is.
Limitations on planes IJN subs can operate. Well, this is limited by upgrade path so I don't see a problem.
Sub landings --- I don't see any valid reason for this limitation, especially where it doesn't allow UMSC raider units to conduct sub-borne landings --- something they actually DID.
Limitations on airborne units attacking multiple base on the same turn... I don't agree with this. If you want to waste your airborne units foolishly then you should be allowed to do so. No rule should stop you from being foolish, common sense should stop you from being foolish.
P.s. This mod features no CV respawns so if the Allies lose CVs then they remain lost forever. This helps keep Japan competitive in 1944-45
Come back to me with any counter-proposals you might have and we can take things from there. I do NOT have time for 3 games and won't abandon my game vs jagdfluger BUT I will happily play a game against you which pretty closely mirrors my game vs Jagdfluger.
