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Possible bug in Fortress Keflavik scenario
Posted: Tue Feb 19, 2008 11:19 am
by ird
Just been playing the above scenario in the GIUK battleset - I sunk the soviet carrier with my surface fleet and managed to infiltrate to the inner ring of the Soviet fleet with my two Oberon Class subs which I had split. I fired my entire arsenal (32 in total) of Mk 24 Tigerfish at the merchants and LSTs - they all missed. Their was no display to show them missing, they just disappeared from view after a couple of minutes. I fired at a range of about 4nm - the hit probability should have been 60%.
Am I missing something or is this a bug???
RE: Possible bug in Fortress Keflavik scenario
Posted: Tue Feb 19, 2008 11:10 pm
by TonyE
You wouldn't happen to have a saved game from as close as possible before you fired the torps would you? Or worse but still useful, while the torps are swimming towards the targets?
HC3@harpgamer.com
RE: Possible bug in Fortress Keflavik scenario
Posted: Wed Feb 20, 2008 1:09 pm
by ird
Unfortunately not - I realise now that what I should have done was use a new name for the save game but I've saved over my previous position after the subs have moved away.
RE: Possible bug in Fortress Keflavik scenario
Posted: Wed Feb 20, 2008 9:57 pm
by ird
I did fire the torpedoes from deep. Would this have had any effect as I was at such close range? Or am I just clutching at straws to try to find an explanation????
RE: Possible bug in Fortress Keflavik scenario
Posted: Thu Feb 21, 2008 4:25 pm
by TonyE
Firing from Deep wouldn't have much effect. I'm thinking more that the distances ended up being too great for the torps to catch most of the targets. That said, I haven't tried it out either to get more concrete results.
RE: Possible bug in Fortress Keflavik scenario
Posted: Thu Feb 21, 2008 6:17 pm
by ird
I might try the scenario again to see if I can recreate it. Depends how motivated I feel later - no guarantees I'll be able to get my subs in so close again and it might mean a lot of effort in vain!!!
RE: Possible bug in Fortress Keflavik scenario
Posted: Sat Feb 23, 2008 12:03 am
by TonyE
He who shall not be named has found those torpedoes to work fine. Looking forward to what you find as well ird but at least someone as has taken a look at it.
Naturally he found another bug (thankfully we had fixed it already)
http://harpgamer.com/harpforum/index.php?showtopic=2620
RE: Possible bug in Fortress Keflavik scenario
Posted: Wed Feb 27, 2008 11:46 pm
by ird
Or maybe I just suffered the worst sequence of odds ever. Man, glad I didn't do the lottery that week