Pitcher Management: Primarily For Newbies
Posted: Tue Feb 19, 2008 10:20 pm
Once upon a time, every starter was expected to finish, or attempt to finish each game. Nowadays, a CG is a rare thing.
If a guy is walking everybody and giving up runs early, then he's having a bad day and obviously needs to be pulled.
In PureSim, there are two things to watch, if you are managing a game: (1) the pitch count and (2) pitch speed. Most managers watch for that 100 pitch count, but I'll stretch that, depending on the historical era and the pitcher's END(urance) rating. A better barometer of fatigue is the pitcher's fastball speed. Once it drops a few mph, say from 88 to 83, you know he's getting tired.
Even veteran PS players fall into the "just one more inning!" trap. I've done it, repeatedly. The worst is when you want a guy to hang on until his turn in the batting order comes up, so you can employ a pinch hitter. He runs out of gas at the last moment, and sometimes gives up a critical hit. That's happened to all of us, hasn't it?
If a guy is walking everybody and giving up runs early, then he's having a bad day and obviously needs to be pulled.
In PureSim, there are two things to watch, if you are managing a game: (1) the pitch count and (2) pitch speed. Most managers watch for that 100 pitch count, but I'll stretch that, depending on the historical era and the pitcher's END(urance) rating. A better barometer of fatigue is the pitcher's fastball speed. Once it drops a few mph, say from 88 to 83, you know he's getting tired.
Even veteran PS players fall into the "just one more inning!" trap. I've done it, repeatedly. The worst is when you want a guy to hang on until his turn in the batting order comes up, so you can employ a pinch hitter. He runs out of gas at the last moment, and sometimes gives up a critical hit. That's happened to all of us, hasn't it?