RHSMAIO Guided AI Lessons Learned and Procedure
Posted: Fri Feb 22, 2008 5:11 am
We have learned that many settings depend on how you set the game to play.
IF you set the game as Computer Controlled Japan you get AI settings immediately very different from'
if you set it as Head to Head.
Even if we are able to automatically "wash" the save game file automatically every turn (with a program in
your computer) we will need to use Head to Head or the washing effect will be lost.
Right now - only doing one turn out of several - for some functions it is not going to do any good if you
set the game to Computer Controlled Japan.
In addition to using the update service as often as possible, it is particularly important to use it two or three
turns in a row - because if we send something somewhere - AI is too dumb then to do what is required:
e.g.
1) A ship reaches port - put it in port to repair;
2) A ship reaches port - pick up the cargo/units and set a useful destination;
But even if the service is used only for one turn - it will be of considerable use - UNLESS you set the game to computer
controlled Japan AT ANY TIME. Instead - ALL turns must be played head to head - but when it is Japan's turn - you just say
"yes" and do another Allied turn. Bad as that sounds, it won't take over submarines - turn on all sorts of construction -
things that will fatally hurt the Japanese side.
Since you have occasional guidance - it will work.
Lots of things work for some time IF you just let the settings play out - BUT IF you set comuter control - they will immediatly cancel out.
IF you set the game as Computer Controlled Japan you get AI settings immediately very different from'
if you set it as Head to Head.
Even if we are able to automatically "wash" the save game file automatically every turn (with a program in
your computer) we will need to use Head to Head or the washing effect will be lost.
Right now - only doing one turn out of several - for some functions it is not going to do any good if you
set the game to Computer Controlled Japan.
In addition to using the update service as often as possible, it is particularly important to use it two or three
turns in a row - because if we send something somewhere - AI is too dumb then to do what is required:
e.g.
1) A ship reaches port - put it in port to repair;
2) A ship reaches port - pick up the cargo/units and set a useful destination;
But even if the service is used only for one turn - it will be of considerable use - UNLESS you set the game to computer
controlled Japan AT ANY TIME. Instead - ALL turns must be played head to head - but when it is Japan's turn - you just say
"yes" and do another Allied turn. Bad as that sounds, it won't take over submarines - turn on all sorts of construction -
things that will fatally hurt the Japanese side.
Since you have occasional guidance - it will work.
Lots of things work for some time IF you just let the settings play out - BUT IF you set comuter control - they will immediatly cancel out.