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Project "Stone Age"

Posted: Sun Feb 24, 2008 6:26 pm
by SailingGuy
CLOSED: I have the total number of players (5) needed at this point, so we are full and ready to go.

Please comment on the following game proposal. Any suggested improvements? I’d like to see if there is any interest is such a scenario. Thanks.

Project “Stone Age”

Random, multi-player, low tech, shrouded map. Map size determined by number of players.

Settings:
Width = 20 times the number of players
Height = 10 times the number of players
Players = (variable; 3 to 9; AI may be thrown into mix to increase size of game)
Land = 60%
Rivers = 25
Forest = 40
Mountains = 40
Towns = 15
Roads = 3
City Size = 2
Research = 500%
Swamp = 15

Options:
Map Loop (no one gets placed in an "advantageous" corner)
Shrouded Map
Passwords
Anti-Supply
Anti-PBEM Cheat

Full 1st Level Tech is NOT SELECTED

RE: Project "Stone Age"

Posted: Sun Feb 24, 2008 7:04 pm
by Iron Knight
I'm interested [:)]

RE: Project "Stone Age"

Posted: Sun Feb 24, 2008 10:03 pm
by all5n
Interested.

RE: Project "Stone Age"

Posted: Sun Feb 24, 2008 10:50 pm
by SailingGuy
We're full. We are going to run this with 5 players so that turns will go quicker. I've made some changes to the basic scenario which I will PM everyone with.

RE: Project "Stone Age"

Posted: Sun Feb 24, 2008 11:34 pm
by all5n
It probably makes sense to make roads = 0 to get that "Stone Age" feel.

RE: Project "Stone Age"

Posted: Tue Feb 26, 2008 1:17 am
by all5n
Turn forwarded to IK.

RE: Project "Stone Age"

Posted: Tue Feb 26, 2008 3:46 am
by Iron Knight
Turn sent back to the top.

RE: Project "Stone Age"

Posted: Wed Feb 27, 2008 12:58 am
by all5n
Turn 2 sent to ik

RE: Project "Stone Age"

Posted: Wed Feb 27, 2008 5:00 am
by Iron Knight
Turn sent

RE: Project "Stone Age"

Posted: Thu Feb 28, 2008 3:21 am
by Iron Knight
Turn Sent

RE: Project "Stone Age"

Posted: Sat Mar 01, 2008 12:30 am
by Iron Knight
Sent

RE: Project "Stone Age"

Posted: Sat Mar 01, 2008 6:05 am
by all5n
This game seems to be moving ok (kudos to everyone).  I am not going to post "turn sent" messages unless we start to get bogged down, as i dont think we need it for this group of players.

RE: Project "Stone Age"

Posted: Sat Mar 01, 2008 3:10 pm
by SailingGuy
I agree. [:)] Does seem to be moving well.

RE: Project "Stone Age"

Posted: Mon Mar 03, 2008 9:15 am
by Iron Knight
Turn passed on.

RE: Project Stone Age

Posted: Mon Mar 03, 2008 5:27 pm
by Tac2i
The game is moving along pretty well through round 9. This could be a very long game. The score as I see it so far:

Light Realm - 4
Free Front - 5
Human Marines - 4
Reformed Party - 9 (yikes! must be finding some towns)
Fascist Territory - 7

Some thugs from the Reformed Party raided my city of Base. They were repelled and subsequently punished. Unless an apology is forthcoming, this means war!

aka TacticsII

RE: Project Stone Age

Posted: Mon Mar 03, 2008 5:54 pm
by all5n
I didnt realize that peace was an option...

Are there peace action cards as a part of this game?
ORIGINAL: Webizen

The game is moving along pretty well through round 9. This could be a very long game. The score as I see it so far:
[font=arial][/font][/align][font=arial][/font]
[font=arial]Light Realm - 4[/font][/align][font=arial]Free Front - 5[/font][/align][font=arial]Human Marines - 4[/font][/align][font=arial]Reformed Party - 9 (yikes! must be finding some towns)[/font][/align][font=arial]Fascist Territory - 7[/font][/align][font=arial][/font] [/align][font=arial]Some thugs from the Reformed Party raided my city of Base. They were repelled and subsequently punished. Unless an apology is forthcoming, this means war![/font][/align][font=arial][/font] [/align][font=arial]aka TacticsII[/font][/align]

RE: Project Stone Age

Posted: Mon Mar 03, 2008 6:23 pm
by Iron Knight
I think he means peace agreements more than peace status in game.

RE: Project Stone Age

Posted: Mon Mar 03, 2008 7:13 pm
by Tac2i
Just adding a little role playing spice to the game. It is every warrior for himself at the moment, but eventually we'll attempt to make verbal alliances with some of the other players, at least of a temporary nature any way.

aka TacticsII

RE: Project Stone Age

Posted: Mon Mar 03, 2008 8:35 pm
by SailingGuy
It would be kinda cool to have "peace cards" and "transfer PP cards". I don't think you can do that with a random generated game. maybe Deluxe AT will include that option.

RE: Project Stone Age

Posted: Mon Mar 03, 2008 8:44 pm
by Iron Knight
You could edit them in but that might negate the shroud for the editer.