Surrendering
Posted: Wed Feb 27, 2008 3:57 pm
I didn't find any post on this subject, so I gave it a try myself:
Ofen players sees surrendering as failure and a step to loosing the game. In EiANW that is not the case - or at least it doesn't has to.
Surrendering is a procedure in the game just as making an alliance or making economic manipulation is.
When (and it happens to all players and nations) you have a war on your hands you can loose but can't win, it is time to take a good look into the future of the game - or at least try to.
Where will my nation be, in 18 month, if I ...
a) persuade him to an informal peace
b) surrender conditionally
c) surrender unconditionally.
d) do not make peace, but fights on
Assuming no other nations interfere, my crystal ball of typical scenarios shows this:
a) Most likely status quo, but with more forces. Maybe you can fill all your corps. Same goes for opponnent. Unless you have found another war or one of you have improved his position and reopenend your war, which is very likely.
b) You have rebuild your army to what is was before the war or better. Your political status is in position 24 or 25 or close. You have got totally 5-6VP less than you would in a) in the last 5 economic phases.
c) Your political status is in position 22 to 23 or close. You have got totally 7-8VP less than you would in a) the last 5 economic phases. Your trip into instability have cost you some of your conqured minors. Maybe you have got one back. You have one severe strategic diadvantage compared to now. This one depends on, what victory conditions was chosen.
d) The war went on for 6-9 month before you were forced to surender - unconditionally. Your army is half the size it is now or less.
If your army and leaders are better than your opponents, maybe you won some battles. In that case your political status is in position 22 to 23 or close. You may have a couple of VP's more than in a). You have not got any minors lost in instability back
If you lost the battles you are in position 10-12 and just left fiasco zone. You have no minors. One or more of you home provinces belongs to the victor. You have 10+ VP less than in a).
In any case, he will quite likely declare another war on you before the end of the 36 months of enforced peace, you have on him.
All this is assuming your opponent really tries to rip you off with the victory conditions. But quite frequently he does not. Maybe there is just one particullar condition he wants, maybe he doesn't want you too weak or maybe he hopes going easy on you will get him an easier bargain comes the day he is made to surrender himself.
Finally the periods of 18, 24 or 36 months of enforced peace is probably the most important part of any surrender, and they are crucial to France, who is fighting a lot of neighbours. Use them to rebuild. Use them to protect a weak nation. Use them to contain a strong one. Use them wisely !
All in all. Surrendering is not the end of the game for any nation, but very much a part of it. Surrendering is not giving up. Surrendering right is an important part of winning the game!
P.S. In this version of the game, v.1.01, a nation is forced to surrender when enemies have forces in the capital for a full month !
P.P.S Other nations are affected by your surrender, and they know it. They will want to control the peaceconditions. Maybe even enter the war to do it. That of course alters the scenario lineouts, I've described above.
Ofen players sees surrendering as failure and a step to loosing the game. In EiANW that is not the case - or at least it doesn't has to.
Surrendering is a procedure in the game just as making an alliance or making economic manipulation is.
When (and it happens to all players and nations) you have a war on your hands you can loose but can't win, it is time to take a good look into the future of the game - or at least try to.
Where will my nation be, in 18 month, if I ...
a) persuade him to an informal peace
b) surrender conditionally
c) surrender unconditionally.
d) do not make peace, but fights on
Assuming no other nations interfere, my crystal ball of typical scenarios shows this:
a) Most likely status quo, but with more forces. Maybe you can fill all your corps. Same goes for opponnent. Unless you have found another war or one of you have improved his position and reopenend your war, which is very likely.
b) You have rebuild your army to what is was before the war or better. Your political status is in position 24 or 25 or close. You have got totally 5-6VP less than you would in a) in the last 5 economic phases.
c) Your political status is in position 22 to 23 or close. You have got totally 7-8VP less than you would in a) the last 5 economic phases. Your trip into instability have cost you some of your conqured minors. Maybe you have got one back. You have one severe strategic diadvantage compared to now. This one depends on, what victory conditions was chosen.
d) The war went on for 6-9 month before you were forced to surender - unconditionally. Your army is half the size it is now or less.
If your army and leaders are better than your opponents, maybe you won some battles. In that case your political status is in position 22 to 23 or close. You may have a couple of VP's more than in a). You have not got any minors lost in instability back
If you lost the battles you are in position 10-12 and just left fiasco zone. You have no minors. One or more of you home provinces belongs to the victor. You have 10+ VP less than in a).
In any case, he will quite likely declare another war on you before the end of the 36 months of enforced peace, you have on him.
All this is assuming your opponent really tries to rip you off with the victory conditions. But quite frequently he does not. Maybe there is just one particullar condition he wants, maybe he doesn't want you too weak or maybe he hopes going easy on you will get him an easier bargain comes the day he is made to surrender himself.
Finally the periods of 18, 24 or 36 months of enforced peace is probably the most important part of any surrender, and they are crucial to France, who is fighting a lot of neighbours. Use them to rebuild. Use them to protect a weak nation. Use them to contain a strong one. Use them wisely !
All in all. Surrendering is not the end of the game for any nation, but very much a part of it. Surrendering is not giving up. Surrendering right is an important part of winning the game!
P.S. In this version of the game, v.1.01, a nation is forced to surrender when enemies have forces in the capital for a full month !
P.P.S Other nations are affected by your surrender, and they know it. They will want to control the peaceconditions. Maybe even enter the war to do it. That of course alters the scenario lineouts, I've described above.