Historical Replay Stats vs Real Life
Posted: Wed Feb 27, 2008 11:30 pm
With a month and a half yet to go in my 1947 replay, the overall league BA and ERA isn't far off the mark of the real-life season. Now, individual stats vary widely, as is to be expected. My Dodgers are much more aggressive on the basepaths than the real-life equivalent. Jackie Robinson is my leadoff man, and I use him to steal bases much more frequently than he actually did. In 1947, he had 29 SB. On my team, it's only mid-August, and he already has 63 SB.
However, I've noticed that the amount of trading (overall) is surprisingly low. I haven't altered the Brooklyn team too much from the historical roster, but the key trade was getting Wally Westlake from the Pirates. He's added the homerun threat that the '47 team didn't have.
All of the veteran Puresimmers know that the game is not an exact recreation of a given season, and I'm glad it isn't. The thing is, if you play fairly realistically, the end results shouldn't be in the fantasy realm. Using the correct historical parks/schedules play a huge part in this.
Now, as I go on to successive seasons, and new players come in (not necessarily to their historical teams), the historical simulation curve will significantly change. That's exactly what I desire to occur.
This is something that newer players need to keep in mind, especially if you use drafted teams. It's a simple concept: the further you go from the historical conditions, the more drastic the changes in individual stats will be. This is as it should be.
However, I've noticed that the amount of trading (overall) is surprisingly low. I haven't altered the Brooklyn team too much from the historical roster, but the key trade was getting Wally Westlake from the Pirates. He's added the homerun threat that the '47 team didn't have.
All of the veteran Puresimmers know that the game is not an exact recreation of a given season, and I'm glad it isn't. The thing is, if you play fairly realistically, the end results shouldn't be in the fantasy realm. Using the correct historical parks/schedules play a huge part in this.
Now, as I go on to successive seasons, and new players come in (not necessarily to their historical teams), the historical simulation curve will significantly change. That's exactly what I desire to occur.
This is something that newer players need to keep in mind, especially if you use drafted teams. It's a simple concept: the further you go from the historical conditions, the more drastic the changes in individual stats will be. This is as it should be.