CONTINUATION OF “FRANCE 1944 D-DAY” AAR
Posted: Thu Feb 28, 2008 3:26 pm
Earlier, I posted a detailed AAR of the first Allied player turn in my “France 1944 D-Day” scenario. That earlier AAR can be viewed here:
tm.asp?m=1546619
Here I’ll continue the AAR for further analysis of “France 1944 D-Day”. It will start where the earlier AAR left off, with the German first player turn. From there, I’ll play both sides in hot seat (“changing hats” each player turn).
Since at least 34 turns will be discussed, this AAR can not have the detail that the first Allied turn had enjoyed. Rather, I’ll just show the situation at the end of the turn and discuss what happened and what I’ve planned for the next turn.
The earlier AAR was mostly concerned with tactical details. But note that lessons taught in it will need to be applied in the subsequent turns discussed here. This discussion will assume those lessons have already been learned, so that I can concentrate on operational issues. If you haven’t read the earlier AAR yet, I recommend doing so before continuing here.
tm.asp?m=1546619
Here I’ll continue the AAR for further analysis of “France 1944 D-Day”. It will start where the earlier AAR left off, with the German first player turn. From there, I’ll play both sides in hot seat (“changing hats” each player turn).
Since at least 34 turns will be discussed, this AAR can not have the detail that the first Allied turn had enjoyed. Rather, I’ll just show the situation at the end of the turn and discuss what happened and what I’ve planned for the next turn.
The earlier AAR was mostly concerned with tactical details. But note that lessons taught in it will need to be applied in the subsequent turns discussed here. This discussion will assume those lessons have already been learned, so that I can concentrate on operational issues. If you haven’t read the earlier AAR yet, I recommend doing so before continuing here.


















