Page 1 of 1
D-Day scenario making (I need help)
Posted: Fri Feb 29, 2008 8:15 am
by laska2k8
This is my attempt on a D-Day scenario.
The map is almost complete, some small adjustments and tweaking could occur.
I need to define units probably in this way (I need help on doing this):
- HQ (division)
- some regiments
- artillery/scout/engineer etc. battallion
- no companies except for special units
...and then events, action cards and AI
I need YOU

RE: D-Day scenario making (I need help)
Posted: Fri Feb 29, 2008 8:16 am
by laska2k8
other screen

RE: D-Day scenario making (I need help)
Posted: Fri Feb 29, 2008 8:17 am
by laska2k8
another one

RE: D-Day scenario making (I need help)
Posted: Fri Feb 29, 2008 9:31 am
by Captain Cruft
Looks great!
Can you be more specific about what your questions are?
RE: D-Day scenario making (I need help)
Posted: Fri Feb 29, 2008 9:58 am
by laska2k8
I know the a german infantry division is formed like this
1) HQ
2) 3 infantry regt
3) 1 artillery regt
4) 1 anti-tank, flak etc.. bataillon
5) pioneer, scout engineer..etc
totals
regt 2000-6000 men
bataillon 500-1000 men
company 100-200 men
But I can't translate in "SFType". That's the help I need.
and this image represent the division as I wish to model.

RE: D-Day scenario making (I need help)
Posted: Fri Feb 29, 2008 10:17 am
by Captain Cruft
Surely it doesn't matter what numbers you use as long as the relative sizes are the same?
FWIW in my mod I use a "rule of ten", which means that 10 infantry squads = 1 Rifle or 1 Engineer, 10 tanks = 1 Tank and 10 guns = 1 Gun. It's only very approximate though.
RE: D-Day scenario making (I need help)
Posted: Fri Feb 29, 2008 10:18 am
by Herode_2
Looks very nice ! What mod are you using for the terrain ?
RE: D-Day scenario making (I need help)
Posted: Fri Feb 29, 2008 11:13 am
by laska2k8
default graphics except:
major road from RealMod2
plains, bocage etc... by me
RE: D-Day scenario making (I need help)
Posted: Fri Feb 29, 2008 1:16 pm
by BULLDOGINTHEUK
Look promising. This would be a good scenario to recreate. Probably lots of units. Good Action card option maybe the choice to keep the main Panzer Division near Paris, safe but useless or close to the beaches, effective but more vulnerable to air attack?
The map and units are the fun part. Wait till you try programming Cards and Events [8|] groan..... I must not moan as I think some people like these programming bits (its just my poor brain cells).
Keep up the good work.
RE: D-Day scenario making (I need help)
Posted: Fri Mar 28, 2008 12:44 pm
by laska2k8
Defined all Axis units
armor: 2,9,21,116, Lehr,12 divisions
infantry: 77,84,85, 243, 265, 266, 275, 326, 331, 343, 344, 346, 352, 353,709, 711, 716 div's
luftwaffe: 3, 5, 16, 91 div's
defined Utah invading forces
82, 101 airborne
4, 90 infantry div
6 armored group
and air and naval units..
this is how it looks...

RE: D-Day scenario making (I need help)
Posted: Fri Mar 28, 2008 4:40 pm
by rickier65
Looks really nice. I like the use of the Nato symbols. Whose symbols are you using?
Rick
RE: D-Day scenario making (I need help)
Posted: Thu Apr 03, 2008 12:53 pm
by bwheatley
yea where did you find the symbols so i can downlod them.
RE: D-Day scenario making (I need help)
Posted: Thu Apr 10, 2008 12:15 pm
by rocketman71
This looks great! I've been thinking about getting AT for a while and seeing someone making a Normandy scenario sealed the deal for me. I'm getting it soon and look forward to playing this scenario. Will it be AI compatible?
RE: D-Day scenario making (I need help)
Posted: Fri Apr 11, 2008 7:11 am
by laska2k8
Yes will be AI compatible.
Slowly advance on this scenario, that's todo list:
1) British units
2) event, action card
3) AI
RE: D-Day scenario making (I need help)
Posted: Fri Apr 25, 2008 8:11 am
by gnrss
great work man.what's the process?did you need a tester?