Austria tips
Posted: Tue Mar 04, 2008 5:53 pm
Greetings. This is the first in a series of "tips" notes I intend to write. I plan on writing them for each major power,
using knowledge I gained from playing the boardgame, but applied to the computer version. I hope to create a separate thread for each nation. If I get ambitious, I'll create a thread for general game tips as well (tips that apply to all powers).
[center]I would ask that only tips be placed here, not debates or thanks or whatever. If you have a problem with or like a tip, write the author a PM and convince them, and they can edit their entry. That should keep the length of these to a minimum.
Tips that don't agree with other tips, however, are perfectly fine. Everyone is free to post their tips here.[/center]
Ahhh, Austria! Land of the Alps, rivers loaded with people, great forests, and other natural wonders.
But, in game turns, Austria merely has a bad attitude.
France and Turkey are natural enemies. Prussia, in real life, was not a friend (and, that's putting it mildly). Russia WAS a friend, but, as they say, "Who can trust the Russians for long?"
Spain i a semi-natural enemy. They have no common border, but they tend to both go after the same properties in Italy.
Sandwiched between two natural enemies and "friends" whose friendship is, at best, unstable, causes some problems. Couple that with having to have a civilized debate with Spain in order to divide up Italy (which also requires some French cooperation), and you a recipe for disaster.
BUT, Austria starts with the games second-best leader over all for a "real" army (6 corps or more). And, their corps can't be classified as small. This, plus the Insurrection Corps (which make it more cult for Turkey to jump into war), says that Austria can do well.
Add into that mix that she needs only middle-of-the-road victory points, and you have a very volatile mixture. Austria can be on top of the world, or she can be at the bottom of the barrel. And, sometimes both, 6 months apart.
In this game, there is simply no way to avoid war with France. So, forget trying to do anything there. (Some have suggested allying with France, but how then is Austria supposed to win the game?)
So, knowing war with France is inevitable, Austria needs to brace for it. Don't provoke the French, but gobble up as many minors as you can. Consider declaring war to protect a minor that France declares war upon. Modena and Bavaria are good examples.
However, Modena provides something else (under a completely different strategy): A buffer that prevents the French from accessing very much in southern Italy. If Austria can get control of that property, the French have to take Genoa in order to march any sizable army South.
Of course, France knows this, too. Against the AI, many a war has been started with France and Austria both declaring war on Modena, and then on each other (an automatic response by the computer, unless you check some extra boxes).
Still, it's something to think about.
There's another thing about Austria that people don't normally think about: Winter is your friend. The property YOU want is right next door to your territory. France can't even access them directly, except for Modena, unless his army is placed just right. Keep your eyes open for opportunities on the very first turn of the game. If France didn't set up correctly to counter you, go for some minors. He probably won't make the same mistake twice.
Diplomacy? Make Prussia your friend. Make Russia your friend. Make GB your friend. They tend to be friendly towards you in opposite order to what I wrote, but you need to do it in this order. Your number one priority in pre-game and first-turn diplomacy is that you want to have at least a friendly relationship with Prussia.
Then, there's Russia. Nothing is more frightening to the French than the combined three land powers all being on one page. France will most likely lose a war with those three land powers.
GB is an enigma. Historically, she was friendly with Austria. However, in the game, Austria doesn't really need a British ally. She cannot afford a British enemy, but a neutral/semi-friendly GB is acceptable, at least for a while. Austria doesn't really need any British cash (although, she'll never turn it down!)
Make a deal with Spain. You simply cannot afford to have Spain arguing with their army over Italy. Since Spain would most likely prefer to stay neutral, you can usually come up with an equitable arrangement.
Don't leave much stuff over on the Turkish border. If she goes to war with you, you will have plenty of opportunity to react. Garrison the cities (with single-factor militia, until the game is a little older), maybe have a corps hanging around, but not much more. Turkey has a lot of real estate to cover. IMO, Russia is a much tastier target for Turkey.
using knowledge I gained from playing the boardgame, but applied to the computer version. I hope to create a separate thread for each nation. If I get ambitious, I'll create a thread for general game tips as well (tips that apply to all powers).
[center]I would ask that only tips be placed here, not debates or thanks or whatever. If you have a problem with or like a tip, write the author a PM and convince them, and they can edit their entry. That should keep the length of these to a minimum.
Tips that don't agree with other tips, however, are perfectly fine. Everyone is free to post their tips here.[/center]
Ahhh, Austria! Land of the Alps, rivers loaded with people, great forests, and other natural wonders.
But, in game turns, Austria merely has a bad attitude.
France and Turkey are natural enemies. Prussia, in real life, was not a friend (and, that's putting it mildly). Russia WAS a friend, but, as they say, "Who can trust the Russians for long?"
Spain i a semi-natural enemy. They have no common border, but they tend to both go after the same properties in Italy.
Sandwiched between two natural enemies and "friends" whose friendship is, at best, unstable, causes some problems. Couple that with having to have a civilized debate with Spain in order to divide up Italy (which also requires some French cooperation), and you a recipe for disaster.
BUT, Austria starts with the games second-best leader over all for a "real" army (6 corps or more). And, their corps can't be classified as small. This, plus the Insurrection Corps (which make it more cult for Turkey to jump into war), says that Austria can do well.
Add into that mix that she needs only middle-of-the-road victory points, and you have a very volatile mixture. Austria can be on top of the world, or she can be at the bottom of the barrel. And, sometimes both, 6 months apart.
In this game, there is simply no way to avoid war with France. So, forget trying to do anything there. (Some have suggested allying with France, but how then is Austria supposed to win the game?)
So, knowing war with France is inevitable, Austria needs to brace for it. Don't provoke the French, but gobble up as many minors as you can. Consider declaring war to protect a minor that France declares war upon. Modena and Bavaria are good examples.
However, Modena provides something else (under a completely different strategy): A buffer that prevents the French from accessing very much in southern Italy. If Austria can get control of that property, the French have to take Genoa in order to march any sizable army South.
Of course, France knows this, too. Against the AI, many a war has been started with France and Austria both declaring war on Modena, and then on each other (an automatic response by the computer, unless you check some extra boxes).
Still, it's something to think about.
There's another thing about Austria that people don't normally think about: Winter is your friend. The property YOU want is right next door to your territory. France can't even access them directly, except for Modena, unless his army is placed just right. Keep your eyes open for opportunities on the very first turn of the game. If France didn't set up correctly to counter you, go for some minors. He probably won't make the same mistake twice.
Diplomacy? Make Prussia your friend. Make Russia your friend. Make GB your friend. They tend to be friendly towards you in opposite order to what I wrote, but you need to do it in this order. Your number one priority in pre-game and first-turn diplomacy is that you want to have at least a friendly relationship with Prussia.
Then, there's Russia. Nothing is more frightening to the French than the combined three land powers all being on one page. France will most likely lose a war with those three land powers.
GB is an enigma. Historically, she was friendly with Austria. However, in the game, Austria doesn't really need a British ally. She cannot afford a British enemy, but a neutral/semi-friendly GB is acceptable, at least for a while. Austria doesn't really need any British cash (although, she'll never turn it down!)
Make a deal with Spain. You simply cannot afford to have Spain arguing with their army over Italy. Since Spain would most likely prefer to stay neutral, you can usually come up with an equitable arrangement.
Don't leave much stuff over on the Turkish border. If she goes to war with you, you will have plenty of opportunity to react. Garrison the cities (with single-factor militia, until the game is a little older), maybe have a corps hanging around, but not much more. Turkey has a lot of real estate to cover. IMO, Russia is a much tastier target for Turkey.