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A Production question
Posted: Tue Mar 04, 2008 10:30 pm
by hbrsvl
Hi-Playing Japanese, scen. 16, 12/10/41. When and where does the Japanese production turn come in? I can get through movement, combat, etc., but haven't seen a production turn yet.
Am I missing something? Advice, please.
Many thanks, Hugh Browne
RE: A Production question
Posted: Tue Mar 04, 2008 10:30 pm
by DuckofTindalos
There's no production turn.
RE: A Production question
Posted: Tue Mar 04, 2008 11:12 pm
by hbrsvl
Terminus-OK, no production turn. But how, as the Japanese player, do I control my production? How do I add or subtract aircraft production models, tanks and ships?
I thought one of the nice things about playing as the Japanese was their ability to do these things. Please, I'm not trying to be argumentative, I just don't understand. HB
RE: A Production question
Posted: Tue Mar 04, 2008 11:24 pm
by Mynok
You do it doing your regular orders phase. Click on a base with production and you'll see buttons for all the factories, shipyards, etc at the bottom of the screen.
RE: A Production question
Posted: Wed Mar 05, 2008 1:56 pm
by hbrsvl
Mynok-OK-tried it and you're right. Many thanks. HB
RE: A Production question
Posted: Wed Mar 05, 2008 2:00 pm
by Gem35
Good luck hbrsvl, I've been playing only the Allies and I want to try my hand at the jap production in a game.
I told myself I would have to try by the time AE is released.
Have fun.[:)]
RE: A Production question
Posted: Wed Mar 05, 2008 2:05 pm
by tsimmonds
You can get an overview of your production by clicking on the "i" button (for "information") at the top of the main screen. In there you'll find the status for your shipbuilding status and pools, aircraft and engine production and inventories, vehicles and armaments factories and pools, HI, resources, oil, etc.
RE: A Production question
Posted: Wed Mar 05, 2008 2:21 pm
by Mike Solli
I'd recommend tracking most of those numbers daily. If not, you may miss something critical (like using too much HI) and it could reach critical mass crashing your economy.
RE: A Production question
Posted: Wed Mar 05, 2008 3:56 pm
by Charbroiled
Don't get carried away with changing the production system over a short period. It will eat up too many supplies that are badly needed elsewhere.
For instance....if you change a Nate factory to construct Oscar's, it will cost you supplies to "retool". Once changed, you will see something similar to 0X(12). The number not in the (..) is the number being build per month. The number in the (..) is the "potential" of the factory and these numbers need to be repaired. To repair, you must have over 10,000 supply stockpiled at the base and it will cost you 1000 supplies to repair the numbers in (..). So, it will cost 12,000 supplies, plus what it cost to change from Nate's to Oscar's (retool).
RE: A Production question
Posted: Thu Mar 06, 2008 2:23 pm
by hbrsvl
irrelevant-Thanks, I wondered how one wasa supposed to track these things.
Also thanks to Mike Soli(next post) on timeleness of checking.
HB
RE: A Production question
Posted: Thu Mar 06, 2008 4:16 pm
by Mynok
I expand HI to match my oil production, which generally means very gradually. You do not want more factories than you have oil to run them. Once you have your factories set to match your oil production, then you can start tweaking things to get the maximum out of your economy.
Of course, that doesn't mean you don't turn off or convert production of obsolete aircraft into better ones. Let them happen automatically if at all possible, but don't sit there and build Idas just because you don't want to spend the supply to convert. Convert them (and the Nates and Claudes) to better aircraft. Aircraft production is about all that I deal with early in the war because I don't know yet how much oil I will be producing down the road.
You also want to make sure that you always have some extra HI over what you need to go into your HI pool. You need to build that pool up bigtime because in 44 and 45, it may be all you have to make stuff with.
RE: A Production question
Posted: Thu Mar 06, 2008 4:20 pm
by Mike Solli
In one of my PBEMs, I have about 300k HI in the pool in Apr 43. That's only about a 21 day reserve at 100% production in that game.......and I didn't increase my HI factories more than a dozen or so.
RE: A Production question
Posted: Thu Mar 06, 2008 7:57 pm
by Ken Estes
Uh, have you guys looked at what the ports are stocked with in terms of oil/resources, before move one? I don't think that is reflected in the curious 'pool' stats [where does oil/resource pool materiel go?] under those categories. Given that and the JA pool in HI, I'd say one could run for quite awhile with minimal imports, especially if non-essential/obsolete items are stopped. I bumbled around quite a bit in 41-42, expanding HI and production capacity, saved myself quite a bit via [involuntary] deferred production.
RE: A Production question
Posted: Thu Mar 06, 2008 8:01 pm
by Mike Solli
Yeah, I also track monthly where the oil and resources are in all the important bases (Home Islands, China, Manchuoko, Malaya, etc...). This tells me where to ship the stuff I'm liberating from the SRA. I keep updating goals for amounts of the stuff in each region. Currently I'm up to about 7 months per region.