Page 1 of 1

exec reduce readiness

Posted: Sun Mar 09, 2008 10:25 am
by Vorsteher
work this function right ?
The parameter are 4 -> regime,people,loss of readiness ,chance per unit.

My regime number =0
-1 für all people

I take 0,-1,20,100 (for mud turn)
My example : my german unit have a readiness in a clear weather turn = 100.
Not moving,no fight.
next turn is a mud turn.The readiness should 80 !
But it is readiness is 100 !
I modify the event. I take now 0,-1,50,100.
Now the readiness is 80 !


V.




RE: exec reduce readiness

Posted: Sun Mar 09, 2008 10:33 am
by Vic
hi vorsteher,
 
make it a "late turn check" event instead of an early or round check.
 
kind regards,
Vic

RE: exec reduce readiness

Posted: Sun Mar 09, 2008 10:44 am
by Vorsteher
oh god,I am dumb.

V.

RE: exec reduce readiness

Posted: Sun Mar 09, 2008 12:22 pm
by Vorsteher
okay ,now i make a extra event with readiness_check(late turn check) it goes :-))

V.