Page 1 of 1
RHSAIO Bug
Posted: Mon Mar 10, 2008 11:45 am
by herwin
Ship class 800 upgrades to ship class 1700, which is null.
RE: RHSAIO Bug
Posted: Mon Mar 10, 2008 11:44 pm
by el cid again
ORIGINAL: herwin
Ship class 800 upgrades to ship class 1700, which is null.
This class is only used in EOS family scenarios - although the class definition is present in all. It should upgrade to 0 = itself. It is a rearmed class 135 - small AK. In RHS the basic historical ship gets a short gun - but in EOS it gets a nice three inch AA gun.
This issue is not present in Level 5 or Level 6 - where the massive work to convert to a different class was never done - and where this variant was not defined - even for EOS family scenarios. It only applies to Level 7 EOS scenarios. And it will be fixed in the general update we will release shortly.
RE: RHSAIO Bug
Posted: Tue Mar 11, 2008 8:20 am
by herwin
witpdecoder throws up on anything that upgrades to 0. So I set it to upgrade to itself.
RE: RHSAIO Bug
Posted: Tue Mar 11, 2008 8:28 pm
by el cid again
I used to do that - but other error checkers and programmers think this is wrong - so I have converted all back to 0. Apparently it speeds up turn execution by avoiding error trapping routines if you use 0 as a pointer. It means "skip this record when looking for an upgrade"