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Quick ending AAR Folgore at Maleme V2
Posted: Tue Mar 11, 2008 5:30 am
by Archy
This AAR starts on day 5, for the race to the last objective and clearing out the ones i had secured.
This picture shows 185th para hq replanning , i feel it can be helpfull in long bold moves like the one i did because fatigue becomes less of an issue. Later on i assigned many of those sub groups to clear out the middle area as they had no chance to reach the extra final objective i was after.
I played this with realistic order delay and standard on both sides, no advantages to any side.

RE: Quick ending AAR Folgore at Maleme V2
Posted: Tue Mar 11, 2008 6:51 am
by Archy
As all the new subgroups with the 185th arrive to releive my fresh Ramcke HQ , i give that para hq orders to attack the extra objective... it's ready for combat after a few days of defense.

RE: Quick ending AAR Folgore at Maleme V2
Posted: Tue Mar 11, 2008 6:58 am
by Archy
At 5pm on day 6 i secured the last objective i needed , eventually my para unit that had little fatigue made all the difference while others slacked a bit.

RE: Quick ending AAR Folgore at Maleme V2
Posted: Tue Mar 11, 2008 7:04 am
by Archy
Unfortunatly securing the last objective needed more time, and i couldnt secure the area surrounding in time, resulting in the scenario ending while it was not secured, but did not make the difference for the ennemy.

RE: Quick ending AAR Folgore at Maleme V2
Posted: Tue Mar 11, 2008 7:08 am
by Archy
Here's the AAR, this scenario was fun, i played this one original without modifying str values. I had loads of fun and overall it felt i would never reach those objective but after the bulk of the battle you can feel less pressure and you progress faster. I will try to do more detailed and better AAR in the future this is a quick ending AAR mostly and does not have many details. Thanks everyone for making this possible.

RE: Quick ending AAR Folgore at Maleme V2
Posted: Wed Mar 12, 2008 5:16 am
by 06 Maestro
That's an impressive victory-good work.