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Age of Napoleon Playtest AAR
Posted: Tue Mar 11, 2008 5:43 pm
by JAMiAM
This is an open call for all monarchs of Europe and the Levant to oppose the revolutionary upstart, Napoleon, and his nation of cutthroats, brigands and firebrands. They have no respect for divine right of kings, and seek to plunder the rich legacy of civilization and to throw it away, like pearls before swine. Join me, in the war against all that is holy and right, to put a stop to this perfidious malcontent.
Sincerest regards,
King George III of Great Britain and Ireland
RE: Age of Napoleon Playtest AAR
Posted: Sat Mar 15, 2008 9:18 pm
by tweber
France turn 2 -
I mobilize the previous turn so I am now ready to campaign. The British have landed an army and occupied Hamburg. I drop a corps in Liverpool and a corps in Glascow. They should be difficult to dislodge.
On the continent, I declare war on Austria and Napoleon moves the Grande Army towards Linz. In Italy, Soult assaults Mantua without mortars and it holds (cities and fortresses are strong in this scenario). Murat rides across Northern Italy and occupies Trieste cutting off the main Austrian army in Northern Italy. Murat is reinforce and will hold for now.

RE: Age of Napoleon Playtest AAR
Posted: Sun Mar 16, 2008 4:03 am
by jjdenver
Turn 2 sent on to Turkey.
Murat's ride through Italy caught the Austrians by surprise. I didn't realize first of all that Murat was anywhere around (hehe) and second that any unit could zip through northern Italy so fast. Yikes.
The Fench Army is quite huge so I doubt that Austria can hang on - I think historically it took the French less than a year to conquer Austria and I doubt I can hold on that long.
During the Austrian turn Murat is driven out of Trieste but definitely after one turn it feels like the Austrians are already on the ropes - very outnumbered by the French.
RE: Age of Napoleon Playtest AAR
Posted: Wed Mar 19, 2008 5:24 pm
by JAMiAM
Turn 3 off to Russia/Austria.
Sorry Tom, but this early version is just not clicking for me. Something is wonky with the naval combat. I looked at the stats and I can't see anything that stands out, other than possibly the max attacked values are too high for the British SOL's, allowing them to be targeted too many times. Anyhow, I attacked a single French naval unit of 20 Fr SOL's and 10 Frigates with four of my own stacks. Each stack from a separate hex, and containing 20 Br SOL's and 10 Frigates. Thus, initially a 4:1 ratio. Granted that the units had varying remaining AP's, but the minimum AP per stack was 22, which should have allowed for at least two rounds at a full 4:1. The results? The British lost 4 SOL's and 3 Frigates, while the French lost only a single Frigate.
I suppose I should run some combat sims to see if I was just extremely unlucky, or if there is something that I'm missing.
The lack of garrisons at the start has already been mentioned, and with no PP grants it makes the initial mobilization period wildly subject to how many cities the French player can rush against each of his opponents. Rather than a war of trying to run down and engage the enemy armies, the game is devolving into how thin can you spread your garrisons and still hold cities.
Finally, the supply situation is out of balance. Going into the field has left the Portuguese army undersupplied, even with all their cities producing nothing but supplies. The British are okay at this stage, but only because all their fleets are at sea. If they go into port, I dread to think of how many supplies will get sucked down.
RE: Age of Napoleon Playtest AAR
Posted: Wed Mar 19, 2008 10:24 pm
by jjdenver
Austria T3
I think this scenario has a number of problems and gaps but I'm glad Tom is taking on a napoleonic scenario....it's hard to play through the warts right now though.
Anyway - during T2 France attacked Strasburg and drove the defenders south into a pocket in the Alps. They try to break out through the Papal army along w/ attacks from the east by another Austrian corp but lose badly. Meanwhile the Austrians just don't have enough units to manuever against the vast French army and are being surrounded and pounded everywhere. If there were a sue for peace button this might be the time to use it.

RE: Age of Napoleon Playtest AAR
Posted: Thu Mar 20, 2008 1:15 am
by JAMiAM
Another problem is that there is an overwhelming tendency for the engine to ship supplies by sea, even when there is a land route available, making interdiction by AS a killer. Notice the supplies lost on the short hop from Trieste to Venice. Without roads, there seems to be no way to force the engine to make use of over land movement of supplies and SFT's being produced.
RE: Age of Napoleon Playtest AAR
Posted: Thu Mar 20, 2008 6:32 am
by tweber
Let's put this one on hold for a bit. I have fixed the supply at sea issue with coastal roads. I also started everyone one with garrisons. I need to tweak the sftypes. I would also like to allow Austria / Prussia to offer terms to France. Give me a week or so and I should have a better version out. This has been helpful feedback.
RE: Age of Napoleon Playtest AAR
Posted: Thu Mar 20, 2008 12:59 pm
by jjdenver
Hey Tom - glad to hear it helped. I have high hopes for the scenario overall.
One thing you might want to consider is allowing any country to surrender once every couple of years to a single power and have enforced neutrality for a year or two following that. Really I don't think it was common for countries to be actually conquered in the Napoleonic era. Even when Napoleon tried to put puppets in place it usually didn't work. I like the idea of guerillas in Spain that don't need to be built btw - hopefully it makes it a morass for France.